Do respawns kill World of Warcraft play?

The best guilds learned to deal with respawns with patience and practice - Image 1Here’s another worthwhile World of Warcraft debate for gamers to ponder. There’s a growing thread on the WoW forums that discusses whether or not respawns and respawn rates kill WoW gameplay.

On one side of the argument, respawns encourage quick and masterful handling of the game’s nuances. Getting through Scholomance quickly as 60’s, for example, requires a good grasp of enemy patterns and speed in handling mobs, preferably with as little dying as possible. With huge battles like the “18 straight fights of The Black Morass” event in the future for many endgame players, coordination and speed is worthwhile even at an early stage of play.

On the other side of the argument is the frustration factor. Who doesn’t hate the sinking feeling of wiping repeatedly after working so hard to clear a dungeon, just because of an ill-timed wipe and the respawns that follow? Worse still is that feeling of knowing that you or the group your in may just be really undergeared to tackle an event or just really suck.

Drysc, one of Blizzard‘s GMs, put it best by explaining that respawns are “one of the few mechanics that lets you know your group… well, sucks, or that the guy that AFK logged and you all waited for was the cause. You can then take that and apply what you’ve learned to your next attempt.” Respawns and wipes are part of the learning experience for many would-be heroes of Azeroth, and you have to go through some hardship if you expect to know what it means to be truly victorious in the end.

The best guilds learned to deal with respawns with patience and practice - Image 1Here’s another worthwhile World of Warcraft debate for gamers to ponder. There’s a growing thread on the WoW forums that discusses whether or not respawns and respawn rates kill WoW gameplay.

On one side of the argument, respawns encourage quick and masterful handling of the game’s nuances. Getting through Scholomance quickly as 60’s, for example, requires a good grasp of enemy patterns and speed in handling mobs, preferably with as little dying as possible. With huge battles like the “18 straight fights of The Black Morass” event in the future for many endgame players, coordination and speed is worthwhile even at an early stage of play.

On the other side of the argument is the frustration factor. Who doesn’t hate the sinking feeling of wiping repeatedly after working so hard to clear a dungeon, just because of an ill-timed wipe and the respawns that follow? Worse still is that feeling of knowing that you or the group your in may just be really undergeared to tackle an event or just really suck.

Drysc, one of Blizzard‘s GMs, put it best by explaining that respawns are “one of the few mechanics that lets you know your group… well, sucks, or that the guy that AFK logged and you all waited for was the cause. You can then take that and apply what you’ve learned to your next attempt.” Respawns and wipes are part of the learning experience for many would-be heroes of Azeroth, and you have to go through some hardship if you expect to know what it means to be truly victorious in the end.

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