DragonBall Z: Burst Limit Fighting Roots Part 2 – on gameplay controls

Cropped box art for Dragon Ball Z Burst Limit - Image 1If it’s one thing that any fighting game must have, it’s good, tight controls. Miss out on those and you have a recipe for frustration. That’s probably why Donny Clay of Atari has taken the time to talk about the controls in Dragon Ball Z: Burst Limit. Read what he has to say in the full article after the jump.

Throw out a Kamehameha or a Final Flash with ease in Dragon Ball Z Burst Limit - Image 1Some would say that it’s the controls that make or break the fighting game. Of course, if a game can have controls for both button masher types and hardcore enthusiasts, then all the better. According to Atari‘s Donny Clay, Dragon Ball Z: Burst Limit (PS3, Xbox 360) has those kinds of controls.

Clay mentioned that button mashers may benefit from the control system in Dragon Ball Z: Burst Limit. How so? Apparently, the system has been set up in such a way that players can unleash Super Moves and other powerful attacks with directional button presses and Ki button taps.

Atari hasn’t forgotten the hardcore gamers, either. Clay said that it’s all about timing. By pressing the guard button (or tapping forward and pressing the guard button), veterans may execute counter maneuvers and even counter-counter maneuvers against their opponents. Heavy smash attacks round out the advanced players’ repertoire of techniques.

An interesting concept, but there’s something about it that seems oddly familiar somehow. After all, we’ve seen Sonic Sway maneuvers and Teleport Counters in Dragon Ball Z: Budokai Tenkaichi 3 as well. Nevertheless, we’d like to get our hands on the complete version of Dragon Ball Z: Burst Limit before we make any final judgments about Atari’s game.

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