dSokoban: a Sokoban/Boxxle port for the NDS

Cap of dSokoban from devgbadree from the PAlib forums has released this NDS homebrew port of a classic Japanese puzzle game. Created in 1980 by Hiroyuki Imabayashi, the challenge of Sokoban is to push (never pull!) boxes in a warehouse to their correct positions. You know, sort of like FedEx and UPS – though they never had to contend with 360 levels of box-pushing split between two chapters, as it is here in dSokoban.

Controls are fairly simple: you control your warehouse keeper with the D-pad. Undo any screwed-up moves with B, restart a completely screwed-up level with X. On bigger maps that don’t fit into the screen, use L and R to scroll the screen. Start to return to the title screen, and Select to change the BGM – but you have to unlock the feature first by beating the first stage!

Download: [dSokoban – a Sokoban/Boxxle port for the NDS]

Cap of dSokoban from devgbadree from the PAlib forums has released this NDS homebrew port of a classic Japanese puzzle game. Created in 1980 by Hiroyuki Imabayashi, the challenge of Sokoban is to push (never pull!) boxes in a warehouse to their correct positions. You know, sort of like FedEx and UPS – though they never had to contend with 360 levels of box-pushing split between two chapters, as it is here in dSokoban.

Controls are fairly simple: you control your warehouse keeper with the D-pad. Undo any screwed-up moves with B, restart a completely screwed-up level with X. On bigger maps that don’t fit into the screen, use L and R to scroll the screen. Start to return to the title screen, and Select to change the BGM – but you have to unlock the feature first by beating the first stage!

Download: [dSokoban – a Sokoban/Boxxle port for the NDS]

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