Dungeons & Dragons Online hotfix release notes

Here are the hotfix release notes for Dungeons & Dragons Online for February 9th. Some much needed fixes here, hopefully htis makes testing a little smoother.

 

  • We have made a change to loading when zoning – there should be less loading issues when first entering a new area.
  • Based on your feedback we’ve made the following changes to Stealth and Invisibility. The following actions no longer break stealth and invisibility.
              o picking items up in the environment (such as a soulstone)
              o equipping a weapon
              o drinking a potion
              o viewing the contents of an opened chest, however opening a chest will still break stealth and invisibility
              o collecting collectables
              o equipping armor will no longer break invisibility, however equipping armor will break stealth
  • The following actions will continue to break stealth and invisibility:
  • Resting, Opening a Chest, Using a Lever, or Using a Door,
  • Equipping Armor will continue to turn off Stealth.
  • Monsters will no longer make attacks after they die.
  • Monsters are more likely to notice when their friends are attacked and are more likely to react properly to attacks on nearby allies.

Here are the hotfix release notes for Dungeons & Dragons Online for February 9th. Some much needed fixes here, hopefully htis makes testing a little smoother.

 

  • We have made a change to loading when zoning – there should be less loading issues when first entering a new area.
  • Based on your feedback we’ve made the following changes to Stealth and Invisibility. The following actions no longer break stealth and invisibility.
              o picking items up in the environment (such as a soulstone)
              o equipping a weapon
              o drinking a potion
              o viewing the contents of an opened chest, however opening a chest will still break stealth and invisibility
              o collecting collectables
              o equipping armor will no longer break invisibility, however equipping armor will break stealth
  • The following actions will continue to break stealth and invisibility:
  • Resting, Opening a Chest, Using a Lever, or Using a Door,
  • Equipping Armor will continue to turn off Stealth.
  • Monsters will no longer make attacks after they die.
  • Monsters are more likely to notice when their friends are attacked and are more likely to react properly to attacks on nearby allies.

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