E for All 2007: Elebits and Dewy’s Adventure developer interview

The Nintendo Wii’s motion-sensing capabilities certainly offered something new to the table, in terms of how someone can interact with a game’s elements. But with the world having recovered from the shock of motion-sensing controls, shouldn’t it be time for game developers to put more focus on the gameplay itself, rather than promoting the fact that the Nintendo Wii can detect movement?

The answer is yes, and it comes from Shingo Mukaitoge, the mind behind two of the Wii’s quirkiest titles – namely Konami‘s Elebits and Dewy’s Adventure, in this video interview from this year’s E for All expo.

He says that the Nintendo Wii’s unique controls allow developers to think up of new ways on how to present their game, but with the video game industry now more or less accustomed to the console’s quirks, it’s time to focus on making the controls complement the game and not the other way around. He also mentions that developers also need to address the online aspect of gaming, something that the Wii’s competitors have been focusing on as well.

Certainly an eye-opening statement indeed. Here’s hoping that developers take it to heart. Watch the video interview below.

The Nintendo Wii’s motion-sensing capabilities certainly offered something new to the table, in terms of how someone can interact with a game’s elements. But with the world having recovered from the shock of motion-sensing controls, shouldn’t it be time for game developers to put more focus on the gameplay itself, rather than promoting the fact that the Nintendo Wii can detect movement?

The answer is yes, and it comes from Shingo Mukaitoge, the mind behind two of the Wii’s quirkiest titles – namely Konami‘s Elebits and Dewy’s Adventure, in this video interview from this year’s E for All expo.

He says that the Nintendo Wii’s unique controls allow developers to think up of new ways on how to present their game, but with the video game industry now more or less accustomed to the console’s quirks, it’s time to focus on making the controls complement the game and not the other way around. He also mentions that developers also need to address the online aspect of gaming, something that the Wii’s competitors have been focusing on as well.

Certainly an eye-opening statement indeed. Here’s hoping that developers take it to heart. Watch the video interview below.

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