EALA VP and Xbox exec discuss Command & Conquer 3

Command & Conquer - Image 1 

Electronic Arts Los Angeles gives more details to the new things being brought out by this installment to the C&C series, through an interview by FiringSquad. They were able to get hold of EALA VP Mike Verdu and Xbox 360 version senior producer Michael Glosecki to serve out what’s latest in the game’s developments.

First and foremost, Command & Conquer 3: Tiberium Wars was supposed to be another Red Alert installment – or at least that’s what was originally planned. The decision to go back to the original Tiberium universe was basically a no-brainer: they were very fond of the first C&C universe created. They have three generations of C&C fans working on the game, so it is bound to be a fan-filled production (get it? fan-filled? no? well anyway…).

So the game goes back to its roots, announcing the return of our favorite bald-headed megalomaniac Kane to renew the conflict between the Global Defense Initiative and the Brotherhood of Nod. This time around, the war revolves around either controlling Tiberium or destroying it. The game itself will also include an alien race, and this is where the real fun begins.

The aliens are called the Scrin, and they invade Earth in the middle of the 38-mission single player story. This introduces us to a whole new concept to a Cinderella story: at first the alien units are pretty weak, but when upgraded (with a fairy god mother, you know the drift), they are the most powerful in the game.

With tripod walkers with three individual beam turrets (err…Steven Spielberg might have a fit), carriers with fighters (okay, now Blizzard will have a fit) and a mothership for a superweapon (don’t worry, Will Smith will take care of it), the Scrin will undoubtedly enter a whole new twist to the story, and EALA promises it will present a “tremendous third act reversal” for the story.

Via FiringSquad

Command & Conquer - Image 1 

Electronic Arts Los Angeles gives more details to the new things being brought out by this installment to the C&C series, through an interview by FiringSquad. They were able to get hold of EALA VP Mike Verdu and Xbox 360 version senior producer Michael Glosecki to serve out what’s latest in the game’s developments.

First and foremost, Command & Conquer 3: Tiberium Wars was supposed to be another Red Alert installment – or at least that’s what was originally planned. The decision to go back to the original Tiberium universe was basically a no-brainer: they were very fond of the first C&C universe created. They have three generations of C&C fans working on the game, so it is bound to be a fan-filled production (get it? fan-filled? no? well anyway…).

So the game goes back to its roots, announcing the return of our favorite bald-headed megalomaniac Kane to renew the conflict between the Global Defense Initiative and the Brotherhood of Nod. This time around, the war revolves around either controlling Tiberium or destroying it. The game itself will also include an alien race, and this is where the real fun begins.

The aliens are called the Scrin, and they invade Earth in the middle of the 38-mission single player story. This introduces us to a whole new concept to a Cinderella story: at first the alien units are pretty weak, but when upgraded (with a fairy god mother, you know the drift), they are the most powerful in the game.

With tripod walkers with three individual beam turrets (err…Steven Spielberg might have a fit), carriers with fighters (okay, now Blizzard will have a fit) and a mothership for a superweapon (don’t worry, Will Smith will take care of it), the Scrin will undoubtedly enter a whole new twist to the story, and EALA promises it will present a “tremendous third act reversal” for the story.

Via FiringSquad

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