EVE Online Revelations I: details revealed

Because they NEVER do anything small, which usually means it takes a galaxy to keep them.Stand-by concluded, stand down. We mentioned that CCP Games would reveal the details of the EVE Online Revelations I expansion, and now they have through IGN Vault. Befitting a major upgrade that in which, as CCP says, “the empires make their final push towards the brink of war,” we’re talking about a ton and a half of new stuff, updates, and fixes that would be undeniably too long to talk about here. So we’ve just made it a Read link, but we’ll go over the highlights here:

  • There’s the new Contracts System, a player-driven mechanism that allows characters and corporations to formalize work arrangements, just like real contracts.
  • Combat has received a kick in the pants, with a new hierarchical fleet option to better manage a raging space melee, Combat Boosters to temporarily pump up your combat stats,
  • New regions of space to explore and exploit, although they’re under the control of the first self-aware drone, Orphynx, and his legion of Rogue Drones. Good luck with them.
  • Speaking of which, exploration is now a viable profession. The Probe Scanning System has been revamped, with three new skills introduced to increase the efficiency of your exploration of uncharted territories. Although it must be lonely out there in the depths of space, unless you wander into a Rogue Droid…
  • Rigs have been introduced, allowing players to specialize their ships in specific tasks or abilities. Because of this, salvaging has also been retooled: you’ll actually need to salvage the remains of ships (no more loot cans) to build rigs.
  • “A new feature called Escalating Path has been introduced which can send players on story-line missions taking place across multiple systems and deadspace complexes. These work similar to missions but are not related to Agents and can be triggered via various locations and game mechanics.”
  • “A trigger and event system has been created which allow the addition of more flavor to the deadspace system. Players will be capable of triggering events such as: smartbomb effects, NPC spawns, NPC healing etc…”

That’s a lot of highlights, too much to cover in just one go. The Read link’s your jumpgate to more information. Now if you will excuse us, our jumpdrives need resting after all that reading and typing…

Because they NEVER do anything small, which usually means it takes a galaxy to keep them.Stand-by concluded, stand down. We mentioned that CCP Games would reveal the details of the EVE Online Revelations I expansion, and now they have through IGN Vault. Befitting a major upgrade that in which, as CCP says, “the empires make their final push towards the brink of war,” we’re talking about a ton and a half of new stuff, updates, and fixes that would be undeniably too long to talk about here. So we’ve just made it a Read link, but we’ll go over the highlights here:

  • There’s the new Contracts System, a player-driven mechanism that allows characters and corporations to formalize work arrangements, just like real contracts.
  • Combat has received a kick in the pants, with a new hierarchical fleet option to better manage a raging space melee, Combat Boosters to temporarily pump up your combat stats,
  • New regions of space to explore and exploit, although they’re under the control of the first self-aware drone, Orphynx, and his legion of Rogue Drones. Good luck with them.
  • Speaking of which, exploration is now a viable profession. The Probe Scanning System has been revamped, with three new skills introduced to increase the efficiency of your exploration of uncharted territories. Although it must be lonely out there in the depths of space, unless you wander into a Rogue Droid…
  • Rigs have been introduced, allowing players to specialize their ships in specific tasks or abilities. Because of this, salvaging has also been retooled: you’ll actually need to salvage the remains of ships (no more loot cans) to build rigs.
  • “A new feature called Escalating Path has been introduced which can send players on story-line missions taking place across multiple systems and deadspace complexes. These work similar to missions but are not related to Agents and can be triggered via various locations and game mechanics.”
  • “A trigger and event system has been created which allow the addition of more flavor to the deadspace system. Players will be capable of triggering events such as: smartbomb effects, NPC spawns, NPC healing etc…”

That’s a lot of highlights, too much to cover in just one go. The Read link’s your jumpgate to more information. Now if you will excuse us, our jumpdrives need resting after all that reading and typing…

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