Even more from Kojima on MGS4

Kojima - Image 1We’ve already informed you folks about several interesting excerpts from Hideo Kojima‘s interview over at GamePro magazine. Based on your comments it seems that you folks like that topic (doi it’s MGS) so If you haven’t read the whole interview yet, we’ll give you guys a link to a transcript of the whole interview.

Of course, before we deliver to you guys of the main course, here’s a few more appetizers from that in lengthy interview.

The excerpt below is on Kojima’s thoughts on how the game is building up to a battle that could be described as World War III.

Kojima: Actually at first, yes. I kind of had that vision in mind. Because in the past Metal Gear series, it was just like battles popped up here and there. But this time, it’s the last entry in the series, the finale. We thought that we needed to scale up the whole storyline, so of course World War III was the vision there. Snake cannot go into outer space, you know, to make the story scale bigger. However, my thinking was that warfare was not going in that direction, so the direction we took was Private Military Companies (PMCs) or people fighting for other countries. So it’s not actually a World War III, but it is in that direction.

In the interview he also talks a bit about the OctoCamo suit, and how in the latest Metal Gear, Snake isn’t necessarily ‘the enemy.’ You can still sneak around, and if you decide to attack a certain faction, say “Enemy Squad A”, said squad will antagonize you more, and they get better at spotting and searching for you. Kojima even says that some units that you will encounter will turn out to be allies.

Kojima says that the OctoCamo suit isn’t the central gimmick of the game. He emphasizes that it’s just another option available to players, and that it is not an almighty item. He even hints that it’s harder to use than when you’re just hiding in shadows and corners. He says, “If you get spotted once, it’ll be more obvious because you’re not going to blend in.” So just what tools other than the OctoCamo suit are in Snake’s arsenal? We’ll let Kojima explain:

GP: Will swords or other hand-to-hand combat weapons be a factor for Snake?
Kojima: Yes. And you’ll be surprised by the number of weapons that he will use. And you can customize your weapons by putting attachments and upgrades on them.

GP: Would that include [attachments like] silencers and lights and laser sights?
Kojima: Yes. Grenade launchers, scopes…. We have a sort of geeky maniac of military weapons on our team. I can’t keep up with him! For the game design, I don’t do [intricate weapon design] — I leave it up to those guys on the team to make attachments and so on.

Yeah, we know how you feel, Kojima. We have military geeks in  our office too. Military geeks can get a bit too overzealous sometimes. You just have to leave things to them and let them do stuff.

That’s that, for the complete interview feel free to click on our read-link below, it should lead to a transcript of the GamePro Interview.

Kojima - Image 1We’ve already informed you folks about several interesting excerpts from Hideo Kojima‘s interview over at GamePro magazine. Based on your comments it seems that you folks like that topic (doi it’s MGS) so If you haven’t read the whole interview yet, we’ll give you guys a link to a transcript of the whole interview.

Of course, before we deliver to you guys of the main course, here’s a few more appetizers from that in lengthy interview.

The excerpt below is on Kojima’s thoughts on how the game is building up to a battle that could be described as World War III.

Kojima: Actually at first, yes. I kind of had that vision in mind. Because in the past Metal Gear series, it was just like battles popped up here and there. But this time, it’s the last entry in the series, the finale. We thought that we needed to scale up the whole storyline, so of course World War III was the vision there. Snake cannot go into outer space, you know, to make the story scale bigger. However, my thinking was that warfare was not going in that direction, so the direction we took was Private Military Companies (PMCs) or people fighting for other countries. So it’s not actually a World War III, but it is in that direction.

In the interview he also talks a bit about the OctoCamo suit, and how in the latest Metal Gear, Snake isn’t necessarily ‘the enemy.’ You can still sneak around, and if you decide to attack a certain faction, say “Enemy Squad A”, said squad will antagonize you more, and they get better at spotting and searching for you. Kojima even says that some units that you will encounter will turn out to be allies.

Kojima says that the OctoCamo suit isn’t the central gimmick of the game. He emphasizes that it’s just another option available to players, and that it is not an almighty item. He even hints that it’s harder to use than when you’re just hiding in shadows and corners. He says, “If you get spotted once, it’ll be more obvious because you’re not going to blend in.” So just what tools other than the OctoCamo suit are in Snake’s arsenal? We’ll let Kojima explain:

GP: Will swords or other hand-to-hand combat weapons be a factor for Snake?
Kojima: Yes. And you’ll be surprised by the number of weapons that he will use. And you can customize your weapons by putting attachments and upgrades on them.

GP: Would that include [attachments like] silencers and lights and laser sights?
Kojima: Yes. Grenade launchers, scopes…. We have a sort of geeky maniac of military weapons on our team. I can’t keep up with him! For the game design, I don’t do [intricate weapon design] — I leave it up to those guys on the team to make attachments and so on.

Yeah, we know how you feel, Kojima. We have military geeks in  our office too. Military geeks can get a bit too overzealous sometimes. You just have to leave things to them and let them do stuff.

That’s that, for the complete interview feel free to click on our read-link below, it should lead to a transcript of the GamePro Interview.

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