Feel the Fury! We Got More Screens!

Peace and Chaos - Image 1 Peace and Chaos - Image 2 

We’ll just get to the point here: these screenshots t0tally pwn!!!1!oneoneonoe!1 And the cool thing about it is that they show us the stark difference between the two opposing sides of Fury: one of Growth and Life, the other of Death and Decay (the four disciplines of magic). The environments look too real for comfort. It seems like it’s the kind of MMO that will really swallow you up.

The game is being developed by Auran Games over at Australia, and they’re promising that it will be the “best in class.” It’s PvP-centered, and will have four different kind of battlegrounds to wreak havoc on: Vortex, Elimination, Blood Bath, and Fortress; each of which have different rules for winning.

It’s also been said by the senior designer that the game will be the hard to balance at first, and once players get the hang of it, playing around with the system and developing a style for play would be a breeze. But when you think about it, some games are different from the rest in the sense of introducing new features and battle systems. And sometimes, we’d have to learn or re-learn new stuff every time we get into a new game.

Only time can tell now, but we’re definitely looking forward to this. Watch this space!

Peace and Chaos - Image 1 Peace and Chaos - Image 2 

We’ll just get to the point here: these screenshots t0tally pwn!!!1!oneoneonoe!1 And the cool thing about it is that they show us the stark difference between the two opposing sides of Fury: one of Growth and Life, the other of Death and Decay (the four disciplines of magic). The environments look too real for comfort. It seems like it’s the kind of MMO that will really swallow you up.

The game is being developed by Auran Games over at Australia, and they’re promising that it will be the “best in class.” It’s PvP-centered, and will have four different kind of battlegrounds to wreak havoc on: Vortex, Elimination, Blood Bath, and Fortress; each of which have different rules for winning.

It’s also been said by the senior designer that the game will be the hard to balance at first, and once players get the hang of it, playing around with the system and developing a style for play would be a breeze. But when you think about it, some games are different from the rest in the sense of introducing new features and battle systems. And sometimes, we’d have to learn or re-learn new stuff every time we get into a new game.

Only time can tell now, but we’re definitely looking forward to this. Watch this space!

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