FFXII Revenant Wings video: Airships

One of the many enjoyable nods to franchise history in Final Fantasy XII is the presence of airships. In stark contrast to previous incarnations of FF, what’s enjoyable about the said iteration is that your party isn’t the sole group of people benefiting from the presence of the said mode of transportation.

In Ivalice, almost anyone who can afford it has airships. The most feared, of course, are the ones made by (guess who) Cidolfus, er, Cid, for the Archadian army. Airships police the skies and ensure military dominance of certain regions. If you don’t want to get shot down by the cannons of the Shiva, the Ifrit, or the Alexander – stay on foot, be good boys and girls, and always remember that they’re way up there looking down on you.

In Ivalice, instead of becoming the stole “in-world excuse” that the game developers have of giving the players the means to quickly backtrack across the many areas of the game world – which is what all the airships in the past FFs were, really – the “in-world” existence of airships was the excuse for you to travel on foot across a certain area, in a certain amount of time.

Well, now that the world’s peaceful again, and now that Vaan’s graduated to becoming a Sky Pirate, Square Enix‘s Final Fantasy XII: Revenant Wings is set to return the concept of the airship to what it used to be – a tool that helps increase the illusion of player freedom.

The clip below contains several teasers on how airships are supposed to affect gameplay. Enjoy!

Via GameVideos

One of the many enjoyable nods to franchise history in Final Fantasy XII is the presence of airships. In stark contrast to previous incarnations of FF, what’s enjoyable about the said iteration is that your party isn’t the sole group of people benefiting from the presence of the said mode of transportation.

In Ivalice, almost anyone who can afford it has airships. The most feared, of course, are the ones made by (guess who) Cidolfus, er, Cid, for the Archadian army. Airships police the skies and ensure military dominance of certain regions. If you don’t want to get shot down by the cannons of the Shiva, the Ifrit, or the Alexander – stay on foot, be good boys and girls, and always remember that they’re way up there looking down on you.

In Ivalice, instead of becoming the stole “in-world excuse” that the game developers have of giving the players the means to quickly backtrack across the many areas of the game world – which is what all the airships in the past FFs were, really – the “in-world” existence of airships was the excuse for you to travel on foot across a certain area, in a certain amount of time.

Well, now that the world’s peaceful again, and now that Vaan’s graduated to becoming a Sky Pirate, Square Enix‘s Final Fantasy XII: Revenant Wings is set to return the concept of the airship to what it used to be – a tool that helps increase the illusion of player freedom.

The clip below contains several teasers on how airships are supposed to affect gameplay. Enjoy!

Via GameVideos

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