First L.A. Noire gameplay details on Game Informer
The last time we heard about Rockstar and Team Bondi’s L.A. Noire was back in Q3 of last year, and back then, they described it as “going splendidly”. Thankfully, we’re set to hear something more concrete than that as the March 2010 issue of Game Informer dishes out the first solid details of the game.
The last time we heard about Rockstar and Team Bondi’s L.A. Noire was back in Q3 of last year, and back then, they described it as “going splendidly”. Thankfully, we’re set to hear something more concrete than that as the March 2010 issue of Game Informer dishes out the first solid details of the game.
Impressive is how the context of the game was made to be historically accurate, so don’t go expecting a sandbox type of gameplay ala GTA. It’s set in the City of Angels in 1947, so the teme is definitely as noir as it can get.
Cole Phelps is your ID here, a beat cop looking to rid the city of its dirt and grime, and no, we don’t just mean garbage. As Phelps, you will be handling a series of cases wherein you will have to use a mix of investagation interviews and interrogation tactics.
Game Informer discloses that in looking for clues, you will really have to find them yourselves. No highlighted items for you here. You’ll also get to jot down your observations of the crime scene in your notebook.
The interview uses facial motion capturing system, set in a 3D game lanscape. It’s visually impressive, as what we can garner. You might want to catch a few tips from the TV series “Lie To Me” too since you’ll have to read your interviewee’s facial expressions and body language to determine if they’re lying or not.
So far, it does sound like it’s gonna live up to its title: dark and mysterious. As for the rest of the gameplay (aka gun-blasting action), we’ll most likely have to wait for the next wave of info releases.
We’ll be keeping you up to speed on that, though, don’t worry.
Via [IGN]
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