First Look At the ‘Hide and Seek Actioner’ Cipher Complex

cipherTaking the plunge in the next-gen waters, the Austin-based development studio Edge of Reality hopes to make a big splash with “hide and seek actioner” Cipher Complex. The game, which has been in production for two years now, focuses on environments and AI. Environments will not just be background noise or eye-candies, they will be treated like characters in the game.

Being gamers first, developers second, Edge of Reality gives more emphasis on game mechanics. They turn their attention to the presentation aspect of the game only after they’ve worked on the more important part of development.

When asked about the gameplay, they explained how the AI would work in a typical situation. Edge of Reality President Binu Philip explains, Our AI is contextually tuned to their specific environments,” Philip explained. If you’re trying to sneak around an area and shoot out a light, the enemies aren’t going to just stand around doing nothing. One of them might think something is up and become more cautious and start looking around more actively. Another guy might call for help from a cohort, while another may just signal for a repairman to along and fix the problem altogether.

The game follows the story of government operative John Cipher as he infiltrates Siberia in search of a downed reconnaissance satellite. Other than that, nothing else is known about the main narrative. But based on the storyboard art, Cipher will be joined by three other characters – blonde Coldwell, mysterious Mishka, and an older gentleman named Anakov.

Without revealing too much, Edge of Reality hints on vehicle play, limited character growth, and destructible “stuff.” But there’s one feature that the team feels will be appreciated by gamers. Of course, they’re not saying what it is. Not yet.

Cipher Complex is scheduled for the Xbox 360 and PS3 in 2007.

Via IGN

cipherTaking the plunge in the next-gen waters, the Austin-based development studio Edge of Reality hopes to make a big splash with “hide and seek actioner” Cipher Complex. The game, which has been in production for two years now, focuses on environments and AI. Environments will not just be background noise or eye-candies, they will be treated like characters in the game.

Being gamers first, developers second, Edge of Reality gives more emphasis on game mechanics. They turn their attention to the presentation aspect of the game only after they’ve worked on the more important part of development.

When asked about the gameplay, they explained how the AI would work in a typical situation. Edge of Reality President Binu Philip explains, Our AI is contextually tuned to their specific environments,” Philip explained. If you’re trying to sneak around an area and shoot out a light, the enemies aren’t going to just stand around doing nothing. One of them might think something is up and become more cautious and start looking around more actively. Another guy might call for help from a cohort, while another may just signal for a repairman to along and fix the problem altogether.

The game follows the story of government operative John Cipher as he infiltrates Siberia in search of a downed reconnaissance satellite. Other than that, nothing else is known about the main narrative. But based on the storyboard art, Cipher will be joined by three other characters – blonde Coldwell, mysterious Mishka, and an older gentleman named Anakov.

Without revealing too much, Edge of Reality hints on vehicle play, limited character growth, and destructible “stuff.” But there’s one feature that the team feels will be appreciated by gamers. Of course, they’re not saying what it is. Not yet.

Cipher Complex is scheduled for the Xbox 360 and PS3 in 2007.

Via IGN

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