Forza Motorsport 2 TGS updates
At TGS 2006, Microsoft decided to invite Gamespot for a little private screening and demo-ing of Forza Motorsport 2 to see how far the game has come since… well, Leipzig, we guess. The game, they say, is around 60% complete, with only a few low-res textures here and there that will most obviously be cleaned up before the game ships.
In the graphics department, they’ve made every part of the car a 3D object, down to the individual lamps in those cats-eye headlights. Now each part of the car will block, allow, or reflect light, and cast shadows (and fly off your car should you decide Forza is an off-road title or a demolition derby rather than a circuit racing game).
Bumpers and fenders will fly, glass will crack, paint will peel off every time you grind the walls, and your car’s performance will suffer for it. The demo track, Tsukaba Circuit in Japan, shows off more detail as well, such as more signs, more safety barriers, and more… grass. (Hey, beats gravel and asphalt anytime. But not to drive on!)
Just like the first Forza, driving aids can be set up to the player’s liking. There’s the usual ABS brakes, traction and stability control, gearbox settings, and Forza‘s trademark dynamic suggested-line which shows the fastest path around the circuit.
Other features which Microsoft revealed includes 12-player online racing, a beefed-up livery vinyl creator to create exactly the paint-and-vinyl scheme you want to pimp your speed demon with, and the return of the car-club system from the first game (although they didn’t reveal many details about said car club features). Microsoft also confirms that Forza is now a 1st quarter 2007 release – yep, they won’t make Christmas.
Buy: [Forza Motorsport 2]
At TGS 2006, Microsoft decided to invite Gamespot for a little private screening and demo-ing of Forza Motorsport 2 to see how far the game has come since… well, Leipzig, we guess. The game, they say, is around 60% complete, with only a few low-res textures here and there that will most obviously be cleaned up before the game ships.
In the graphics department, they’ve made every part of the car a 3D object, down to the individual lamps in those cats-eye headlights. Now each part of the car will block, allow, or reflect light, and cast shadows (and fly off your car should you decide Forza is an off-road title or a demolition derby rather than a circuit racing game).
Bumpers and fenders will fly, glass will crack, paint will peel off every time you grind the walls, and your car’s performance will suffer for it. The demo track, Tsukaba Circuit in Japan, shows off more detail as well, such as more signs, more safety barriers, and more… grass. (Hey, beats gravel and asphalt anytime. But not to drive on!)
Just like the first Forza, driving aids can be set up to the player’s liking. There’s the usual ABS brakes, traction and stability control, gearbox settings, and Forza‘s trademark dynamic suggested-line which shows the fastest path around the circuit.
Other features which Microsoft revealed includes 12-player online racing, a beefed-up livery vinyl creator to create exactly the paint-and-vinyl scheme you want to pimp your speed demon with, and the return of the car-club system from the first game (although they didn’t reveal many details about said car club features). Microsoft also confirms that Forza is now a 1st quarter 2007 release – yep, they won’t make Christmas.
Buy: [Forza Motorsport 2]