Frontlines: Fuel of War updates – multiplayer demo and changes to final game

Kaos Studios and THQ's Frontlines: Fuel of War - Image 1 We’re sure a number of you guys have tried out Kaos Studios and THQ‘s Frontlines: Fuel of War (Sony PlayStation 3, Microsoft Xbox 360, PC) single player demo. Well, you’ll be glad to know that the devs have been listening to your feedback, plus they bring news of a multiplayer demo to go live on Xbox Live Marketplace soon.

Check out the full article for more info about this.

Kaos Studios and THQ's Frontlines: Fuel of War - Image 1

A couple of weeks back, we saw Kaos Studios and THQ‘s Frontlines: Fuel of War single player demo. Today’s update for the upcoming first person shooter (Xbox 360, Sony PlayStation 3, and Microsoft Windows) centers on the multiplayer demo that will be on the Xbox Live Marketplace sometime soon and the changes that have been made to the final game.

While talking with CVG, the developers at Kaos Studios (formerly Trauma Studios) revealed that they’ve made the some changes to Frontlines: Fuel of War to cater to player feedback from the single player demo.

  • Controls – We’re taking the feedback on the control issues seriously and have already begun making changes. Specifically, the C4 drone controls have been improved and we’ve looked at the “dead zone” in the sensitivity. You should see a big improvement in the controls when we release the multiplayer demo.
  • Graphics – We’ve been optimizing the graphics and there is a dramatic increase in the framerate. The quality of the graphics also have been brought up to par with other large-scale shooters.
  • Popping – The popping has been reduced but there may still be some in the final game given the size of the levels (3 sq miles) and sandbox environment.
  • Glitches – The minor clipping issues in the demo have been resolved.
  • AI – There were some bugs with the AI in the demo, which have been resolved.
  • Pace of the game – The bigger world will make it feel like the pace of the game is slower but this is also probably related to the control and character speed issues that we are working on.

There you go. At least we’ve got something to look forward to in the next few weeks before we see Frontlines: Fuel of War on the shelves in February. Stay tuned for more updates about the game.

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