Fun Football In Mario Strikers Charged

mariostrikerSo what makes Mario Strikers Charged different from its predecessors? Well, its got motion sensing. 

Announced last August at the Nintendo Conference in Leipzig, the game was deemed to be reassuringly similar, in fact “it’s almost exactly the same as the previous GameCube Mario Strikers game”, both in appeal and faults.

Built upon the Sega Soccer Slam template, Mario Strikers is very hands-on, fast-paced, high-scoring, and an unrealistic representation of football. The rules were found to be loose, with rough tackles, running offside and shoving opponents out of the way or into electric fences at the edges of the stadium all positively encouraged. In terms of fun, the game gets high ratings. But if proper football fans who also play Pro Evolution were to try their hand at this, they’d probably find it more annoying than fun.

The Wii nunchuk enables the player to shove and tackle to his desires, while movement is handled by the analogue stick, and passing and shooting are on the buttons on the remote. The other purpose of the motion-sensing is to allow team captains to perform super shots, which initiate “a little mini-game in which the defending player has to use the Wii remote to save balls coming out of the air via a tacky on-screen pair of goalie gloves.” Controlling it to your advantage seems impossible as it all happens too fast.  In fact, it seems a little extreme that your opponent can get all the balls past your goalie and score six goals at a time. While that may leave you screaming for justice, the wheels do turn as you can later on do the exact same thing to your opponents. Ha! All’s fair in war, indeed.

Given the progress that was shown by the game, it wouldn’t be far-off that this will be a launch title, or at least a Christmas one. According to the preview, everything seems to be in place except a few stadiums, which can’t possibly take long to implement. While Mario Strikers Charged is no ground-breaking super-game that we’d all want to have on Wii, fact is that it’s still a lot of fun. And for the past Mario games, they all pretty much succeeded precisely because they made fun count.

Via GamersReports

mariostrikerSo what makes Mario Strikers Charged different from its predecessors? Well, its got motion sensing. 

Announced last August at the Nintendo Conference in Leipzig, the game was deemed to be reassuringly similar, in fact “it’s almost exactly the same as the previous GameCube Mario Strikers game”, both in appeal and faults.

Built upon the Sega Soccer Slam template, Mario Strikers is very hands-on, fast-paced, high-scoring, and an unrealistic representation of football. The rules were found to be loose, with rough tackles, running offside and shoving opponents out of the way or into electric fences at the edges of the stadium all positively encouraged. In terms of fun, the game gets high ratings. But if proper football fans who also play Pro Evolution were to try their hand at this, they’d probably find it more annoying than fun.

The Wii nunchuk enables the player to shove and tackle to his desires, while movement is handled by the analogue stick, and passing and shooting are on the buttons on the remote. The other purpose of the motion-sensing is to allow team captains to perform super shots, which initiate “a little mini-game in which the defending player has to use the Wii remote to save balls coming out of the air via a tacky on-screen pair of goalie gloves.” Controlling it to your advantage seems impossible as it all happens too fast.  In fact, it seems a little extreme that your opponent can get all the balls past your goalie and score six goals at a time. While that may leave you screaming for justice, the wheels do turn as you can later on do the exact same thing to your opponents. Ha! All’s fair in war, indeed.

Given the progress that was shown by the game, it wouldn’t be far-off that this will be a launch title, or at least a Christmas one. According to the preview, everything seems to be in place except a few stadiums, which can’t possibly take long to implement. While Mario Strikers Charged is no ground-breaking super-game that we’d all want to have on Wii, fact is that it’s still a lot of fun. And for the past Mario games, they all pretty much succeeded precisely because they made fun count.

Via GamersReports

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