Game producer Amatsuo talks about Naruto: Clash of Ninja MVZ
Gaming site IGN recently had a talk with Naruto: Clash of Ninja MVZ Producer Yoshinobu Amatsuo regarding the game’s development, as well as a few of its more interesting details. As we all know, Naruto: Clash of Ninja MVZ will hit North America this Fall, courtesy of publishers D3 Publisher of America (D3PA) and Tomy Corporation.
In the Q&A, Amatsuo assured fans that the new title, while having some new content, will remain true and loyal to the whole Naruto series. He mentioned that the final details of the missions are still being tweaked as of now, but that the story will follow the anime series. He also hinted that the game will take place during the Chuunin examinations.
Regarding gameplay, the basic light and heavy combo system, together with super-combo attacks, will be implemented and the Wiimote will be put to good use. Amatsuo explained,
The special attacks will have varying motion inputs. Some inputs require you to swing the Wii remote up or down while other specials will require you to twirl the remote with specific timing. Some attacks will also use the motion sensing in the Nunchuk, as well. Some gestures will be shared among characters, but the gestures are varied enough that they won’t be identical in terms of timing and execution.
The producer remarked that the reason for having this consistency all across the series is because Naruto is a trademarked game, meaning the moves have to be similar with the anime series that it was based on. Game designers always try their best to bring the essence of the characters from the TV series. About characters from previous titles making coming back, Amatsuo said,
Where we’re including characters from previous games, if the animations for the attacks are the same, then they’ll be reworked to meet the Wii specs. However, for new characters and new attacks, including new special attacks, the animations will be newly created.
Lastly, in case you weren’t aware, Naruto: Clash of Ninja MVZ will sport several mini games aside from the characters’ main missions. Amatsuo revealed that in this aspect of the video game, the North American version will be similar to the released Japanese version with a just a few modifications,
The content will be adjusted to fit with the current U.S. TV release schedule. They will have different gameplay mechanics to the main game but will use techniques that you learn in the game. One game uses the ability the throw shuriken, one is a game based around Naruto’s clone jutsu technique and another gives you the opportunity to practice Naruto’s Rasengan.
Via IGN
Gaming site IGN recently had a talk with Naruto: Clash of Ninja MVZ Producer Yoshinobu Amatsuo regarding the game’s development, as well as a few of its more interesting details. As we all know, Naruto: Clash of Ninja MVZ will hit North America this Fall, courtesy of publishers D3 Publisher of America (D3PA) and Tomy Corporation.
In the Q&A, Amatsuo assured fans that the new title, while having some new content, will remain true and loyal to the whole Naruto series. He mentioned that the final details of the missions are still being tweaked as of now, but that the story will follow the anime series. He also hinted that the game will take place during the Chuunin examinations.
Regarding gameplay, the basic light and heavy combo system, together with super-combo attacks, will be implemented and the Wiimote will be put to good use. Amatsuo explained,
The special attacks will have varying motion inputs. Some inputs require you to swing the Wii remote up or down while other specials will require you to twirl the remote with specific timing. Some attacks will also use the motion sensing in the Nunchuk, as well. Some gestures will be shared among characters, but the gestures are varied enough that they won’t be identical in terms of timing and execution.
The producer remarked that the reason for having this consistency all across the series is because Naruto is a trademarked game, meaning the moves have to be similar with the anime series that it was based on. Game designers always try their best to bring the essence of the characters from the TV series. About characters from previous titles making coming back, Amatsuo said,
Where we’re including characters from previous games, if the animations for the attacks are the same, then they’ll be reworked to meet the Wii specs. However, for new characters and new attacks, including new special attacks, the animations will be newly created.
Lastly, in case you weren’t aware, Naruto: Clash of Ninja MVZ will sport several mini games aside from the characters’ main missions. Amatsuo revealed that in this aspect of the video game, the North American version will be similar to the released Japanese version with a just a few modifications,
The content will be adjusted to fit with the current U.S. TV release schedule. They will have different gameplay mechanics to the main game but will use techniques that you learn in the game. One game uses the ability the throw shuriken, one is a game based around Naruto’s clone jutsu technique and another gives you the opportunity to practice Naruto’s Rasengan.
Via IGN