Game security courses for the weak? NOT!

Don't let your security fail!

We heard that a company called IT GlobalSecure is hosting game security classes to teach developers how to protect their gamers (with topics like security implications, cheating, griefing, and network architectures, etc.). Why is this news to us gamers and to our favorite developers?

Well, if you’re a developer (like commercially developing games or homebrewing some for your PSP or DS), it’s not all about making the code work out. Because quite frankly, with today’s age of interconnectivity and whatnot, the chance of gamers being vulnerable to various threats is rising. From casual homebrew games to big MMOs, all these games are affected by security factors. The security of Second Life was breached just a month ago. Nintendo’s WiFi.com had to be taken down due to a hacker. And you PSPU readers might remember last year’s PSP “trojan” threat?

The point here is that MMOs, and the DS, PSP, PS3, Wii, and Xbox 360 all offer gaming interconnectivity. But how secure is that? How clean is the code? (Not just homebrew code; even professional developers make mistakes.) Don’t you have a right to expect that the games you play should be safe? So we guess it’s a good thing that there are people and companies that are aiming for tighter gaming security.

Don't let your security fail!

We heard that a company called IT GlobalSecure is hosting game security classes to teach developers how to protect their gamers (with topics like security implications, cheating, griefing, and network architectures, etc.). Why is this news to us gamers and to our favorite developers?

Well, if you’re a developer (like commercially developing games or homebrewing some for your PSP or DS), it’s not all about making the code work out. Because quite frankly, with today’s age of interconnectivity and whatnot, the chance of gamers being vulnerable to various threats is rising. From casual homebrew games to big MMOs, all these games are affected by security factors. The security of Second Life was breached just a month ago. Nintendo’s WiFi.com had to be taken down due to a hacker. And you PSPU readers might remember last year’s PSP “trojan” threat?

The point here is that MMOs, and the DS, PSP, PS3, Wii, and Xbox 360 all offer gaming interconnectivity. But how secure is that? How clean is the code? (Not just homebrew code; even professional developers make mistakes.) Don’t you have a right to expect that the games you play should be safe? So we guess it’s a good thing that there are people and companies that are aiming for tighter gaming security.

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