GDC 2007: Simutronics’ HeroEngine yet again licensed for three more MMOs

HeroEngine - an MMO development tool from Simutronics - Image 1 

After being licensed by BioWare for an undisclosed MMO title in the works, Simutronic’s MMO development platform, HeroEngine, is licensed by three more companies, all working on MMO titles slated to come in the near future. Virgin Games UK, together with Trianit, is developing a new virtual island portal A World of My Own using HeroEngine.

Announced at the 2007 Game Developers Conference, the list of licensees grow as Stray Bullet Games and Colony Studios also snag the engine for their own MMO titles. Although they have been open with the fact of using HeroEngine, they weren’t keen to spill details on their projects.

Simutronics provides HeroEngine as a decked-out MMO development tool, to creating an entire MMO title from the ground up – interfaces, content, sub-systems – while allowing developers to view the world visually and in real time. They can test elements created for the game through the same view a player would be seeing their online world.

Via Gamasutra

HeroEngine - an MMO development tool from Simutronics - Image 1 

After being licensed by BioWare for an undisclosed MMO title in the works, Simutronic’s MMO development platform, HeroEngine, is licensed by three more companies, all working on MMO titles slated to come in the near future. Virgin Games UK, together with Trianit, is developing a new virtual island portal A World of My Own using HeroEngine.

Announced at the 2007 Game Developers Conference, the list of licensees grow as Stray Bullet Games and Colony Studios also snag the engine for their own MMO titles. Although they have been open with the fact of using HeroEngine, they weren’t keen to spill details on their projects.

Simutronics provides HeroEngine as a decked-out MMO development tool, to creating an entire MMO title from the ground up – interfaces, content, sub-systems – while allowing developers to view the world visually and in real time. They can test elements created for the game through the same view a player would be seeing their online world.

Via Gamasutra

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