GPG releases Supreme Commander v1.3254 patch

GPG releases Supreme Commander v1.3254 patch - Image 1

Big whoop, whoop for “teh development gods” at Gas Powered Games. They’ve finally announced the release of the latest of patches, version 1.3254 or just v3254, for all versions of THQ-published Supreme Commander. And although there were many big fixes listed for this major hotfix, the biggest news of all is that the five second death ish is finally gone.

And we mean slain dead. Budding Napoleons who take hours on end to strategize the perfect assault might want to rethink their strategies a bit. There’s a lot of other fixes that could change the tide of battle against them or buy them a little more time to stop an all-out assault dead-cold.

We’d enumerate them here, but then strategies of some players may get revealed, so instead we’ll list the entire patch note’s change list and leave you to make the necessary testing and adjustments as needed.

Click on Full Article to read the entire list of changes in the new patch.

GPG releases Supreme Commander v1.3254 patch - Image 1

Big whoop, whoop for “teh development gods” at Gas Powered Games. They’ve finally announced the release of the latest of patches, version 1.3254 or just v3254, for all versions of THQ-published Supreme Commander. And although there were many big fixes listed for this major hotfix, the biggest news of all is that the five second death ish is finally gone.

And we mean slain dead. Budding Napoleons who take hours on end to strategize the perfect assault might want to rethink their strategies a bit. There’s a lot of other fixes that could change the tide of battle against them or buy them a little more time to stop an all-out assault dead-cold.

We’d enumerate them here, but then strategies of some players may get revealed, so instead we’ll list the entire patch note’s change list and leave you to make the necessary testing and adjustments as needed. The v1.3254 patch will make the following changes to your game:

  • Shields now protect against UEF and Cybran strategic bombers.
  • Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.
  • Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.
  • Fixed issues relating to how T3 artillery fires.
  • Children of children will now die correctly when Czar/Atlantis dies (solution to unconfirmed Invisible Armies exploit)
  • Cybran T2 Sonar hit points increased.
  • Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting
  • Strategic Missile Launchers will no longer play the ‘Strategic Launch Detected’ voice if you simply select a spot to nuke.
  • UEF T3 Sonar Platform’s rate of fire decreased and damage increased.
  • Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.
  • New Ferry Beacon Icon.
  • Fixed issue that prevented players from moving the cursor to lower third of screen.
  • Fixed exploit that let players permanently move the CDR off map.
  • “dbg_ballistics” is no longer usable with cheats off.
  • Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.
  • Transport-related tweaks (unclear as to what aspects were changed)
  • Introduced 500 structure build queue limit
  • Sacrifice retuned (EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned.)
  • Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.
  • Sacrifice Exploit on paused SCU/SCU corrected.

More developments on your Total Annihilation successor, including talks of sequels and patches, as they come.

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