Wii homebrew – GRRLIB v4.2.0
Homebrew coder NoNameNo has released a new version of GRRLIB, a C/C++ 2D graphics development library for the Nintendo Wii. The latest update now supports 3D function, added new features, more bug fixes and various other improvements.
Download: GRRLIB v4.2.0
Homebrew coder NoNameNo has released a new version of GRRLIB, a C/C++ 2D graphics development library for the Nintendo Wii. The latest update now supports 3D function, added new features, more bug fixes and various other improvements.
Changelog:
- First support to 3D functions
- GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
- GRRLIB_Screen2Texture is now fully optimized
- USB_Gecko output facilities
- GRRLIB_Compose was deleted since it was not fully using GX
- GRRLIB_GetColor was deleted, the RGBA macro should be used instead
- Lot of new sample code :
- 3D_CubedTileDemo (How to use dynamic texturing)
- 3D_sample1 (A simple rotating flat cube)
- 3D_sample2 (A simple rotating textured cube)
- 3D_sample3 (A textured cube and compositing)
- 3D_sample4 (A complex object rotating)
- basic_drawing (How to use some basic GRRLIB functions)
- bitmap_fx (Effects ShowRoom)
- blending (How to use blending mode)
- compositing (A simple compositing how to)
- funsin (A gradient sinusoid dancing)
- particle (A nice particle sample code)
- template (Use this as a basis for your project)
- TileDemo (This will show you how to use tiles/tileset and map)
- unlimited2d (A faky technic for unlimited sprites)
- unlimited3d (Same as above but with 3D)
Download: GRRLIB v4.2.0
Via [Wiibrew]