Heavy Rain: Time to think and feel
Quantic Dream may not be a very familiar name to you, but for avid, open-minded gamers that just won’t settle for one game genre, we know them to be the creators of Omikron: The Nomad Soul and Indigo Prophecy. Heavy Rain is slated as their next release for the PS3, and like Omikron, it’s bent on redefining the game experience.
Games usually have a good amount of drama and emotion involved. Unfortunately, they’re often limited to vengeance, anger, sadness, rejoicing and love. Quantic Dreams pulls out all the stops to emotions by promoting a trailer based on an emotion engine for Heavy Rain on the PS3. It has been received with mixed feelings, although many have found it disturbing that some mimics of human reactions are close enough to the real thing.
Quantic Dream is still developing the game, but with support from publishers and the result of their work on breaking the emotion barrier, they hope to further their ambition for their media. If the technology on their emotion engine matches the video and audio technology for the game, the results can certainly be blockbuster.
The acceptance of virtual human beings may not be welcomed fully, but it is a step to creating a full game experience. Interacting with characters that not only think, but feel, generates a new phase of games that no longer will be breezed through, but lived through.
Via globeandmail.com
Quantic Dream may not be a very familiar name to you, but for avid, open-minded gamers that just won’t settle for one game genre, we know them to be the creators of Omikron: The Nomad Soul and Indigo Prophecy. Heavy Rain is slated as their next release for the PS3, and like Omikron, it’s bent on redefining the game experience.
Games usually have a good amount of drama and emotion involved. Unfortunately, they’re often limited to vengeance, anger, sadness, rejoicing and love. Quantic Dreams pulls out all the stops to emotions by promoting a trailer based on an emotion engine for Heavy Rain on the PS3. It has been received with mixed feelings, although many have found it disturbing that some mimics of human reactions are close enough to the real thing.
Quantic Dream is still developing the game, but with support from publishers and the result of their work on breaking the emotion barrier, they hope to further their ambition for their media. If the technology on their emotion engine matches the video and audio technology for the game, the results can certainly be blockbuster.
The acceptance of virtual human beings may not be welcomed fully, but it is a step to creating a full game experience. Interacting with characters that not only think, but feel, generates a new phase of games that no longer will be breezed through, but lived through.
Via globeandmail.com