id Software’s Tim Willits clarifies Rage “cuts”

Rage - Image 1A few hours ago, we reported that according to id Software‘s Tim Willits, the 6 to 8 GB data capacity of the Xbox 360 has significantly hindered the Rage (PC, PS3, Xbox 360) team from putting in content which they have originally intended. Apparently, that wasn’t what he meant and no cuts were made to the game. More after the jump.

Rage - Image 1

A few hours ago, we reported that according to id Software‘s Tim Willits, the 6 to 8 GB data capacity of the Xbox 360 has significantly hindered the Rage (PC, PS3, Xbox 360) team from putting in content which they have originally intended.

Instead of having 5 or 6 smaller wastelands, they ended up going with 2 larger ones instead. What’s more, these changes have been applied not only to the Xbox 360 version but to the PS3 and PC versions of the game as well.

Now Willits has sent out an email explaining that no, id didn’t make any cuts to Rage‘s gameplay just so the Xbox 360 version could fit onto two discs. Here’s his email to ShackNews:

During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands. Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands. Not loading levels while you drive around is a much better decision regardless of platform.

There was NO CONTENT removed from RAGE because of the 360–NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game.


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Via ShackNews

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