Ignition boss talks more about Mercury Meltdown

MMRIt would still take a while before fans get their hands on Mercury Meltdown Revolution. Developer Ignition has always maintained that the earliest they can promise is a March release for UK. Despite that, the company’s Studio Manager in Banbury, UK, Ed Bradley, is making sure that game will not slip beyond people’s consciousness.

Actually, that is quite far from happening as the PSP version of the game was well received. While he is grateful for the game’s success on a portable, Bradley mentioned that the Wii, with its unique controllers, is a more fitting platform. He explained:

With only a few exceptions, the game reviewed very well for a sequel. This is very gratifying, as we worked hard on fixing the rough edges of the first game and taking feedback from players on board. Regarding the Wii version, in general, you have to try and get good use out of the controller, in my opinion. In this respect we were very lucky, as the game and controller are a natural fit for each other.

The official then shared that they started working on the console version using GameCube hardware. It was around last November when Ignition first got their Wii dev kit. Bradley explained, however, that they have no problems with that:

Nintendo have always been great to work with in my experience. I’d say from a standing start to gold master has been about seven months. The Wii is the first of the ‘new-gen’ machines we’ve worked on, so no. And anyway, you don’t measure fun in megahertz.

Finally, Bradley explained how the game will be using the Wiimote. According to him, players need to hold the Wiimote sideways with the D-pad on the left. Then just tilt in the direction you want the bar to tilt and the mercury will start moving. He added that the game will also be supporting the classic controller in case players opt to use joystick control.

MMRIt would still take a while before fans get their hands on Mercury Meltdown Revolution. Developer Ignition has always maintained that the earliest they can promise is a March release for UK. Despite that, the company’s Studio Manager in Banbury, UK, Ed Bradley, is making sure that game will not slip beyond people’s consciousness.

Actually, that is quite far from happening as the PSP version of the game was well received. While he is grateful for the game’s success on a portable, Bradley mentioned that the Wii, with its unique controllers, is a more fitting platform. He explained:

With only a few exceptions, the game reviewed very well for a sequel. This is very gratifying, as we worked hard on fixing the rough edges of the first game and taking feedback from players on board. Regarding the Wii version, in general, you have to try and get good use out of the controller, in my opinion. In this respect we were very lucky, as the game and controller are a natural fit for each other.

The official then shared that they started working on the console version using GameCube hardware. It was around last November when Ignition first got their Wii dev kit. Bradley explained, however, that they have no problems with that:

Nintendo have always been great to work with in my experience. I’d say from a standing start to gold master has been about seven months. The Wii is the first of the ‘new-gen’ machines we’ve worked on, so no. And anyway, you don’t measure fun in megahertz.

Finally, Bradley explained how the game will be using the Wiimote. According to him, players need to hold the Wiimote sideways with the D-pad on the left. Then just tilt in the direction you want the bar to tilt and the mercury will start moving. He added that the game will also be supporting the classic controller in case players opt to use joystick control.

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