John Smedley’s take on Ozymandias
Earlier we did an article focusing on Microsoft employee Andre Vrignaud (Ozymandias) and his opinions on Sony‘s online PlayStation Network Service. This post will focus on John Smedley’s counterpoint. Just in case you don’t know who John Smedley is, the search tab is there for your convenient use. Moving on. John Smedley’s response is such:
One of the cool things about integrating both the PlayStation Network and Xfire into our PS3 title Untold Legends: Dark Kingdom is that my friends on Xfire running on the PC can send me messages while IÂ’m playing the game on the PlayStation 3. I can also respond to them if I want.
I can do the same thing (also from within the game) with my friends that are playing other PlayStation 3 games using my PlayStation Network friends list. WeÂ’ve integrated both into the game because we realize how important it is to be able to tie into different groups of online friends. I personally think thatÂ’s one of the best things about the PS3Â’s open approach. I am a member of multiple online communities. The fact that the PlayStation 3 will allow publishers the option of hooking my favorite games into these communities is a big plus to me.
I do want to point out that you arenÂ’t just able to see if your friends are online at the cross media bar interface level.. it can happen within games too.
So what is the good Mr. Smedley trying to say? Basically in his point of view it’s good that the PS3 is open and is allowing the publishers to dictate who they will be implementing their online community. He also thinks that it’s good that, depending on what service a particular publisher is using, people on the PC can send messages to people playing on their PS3’s.
Given that it is possible to be able to access the cross media bar at any point, he does have a point that it’s convenient to see which one of your “global” PS3 friends are online, and that you can use the game to check which one of your game-specific friends are online.
We’ll have to see where this pseudo online debate will go, before we say anymore regarding this topic. Now we say pseudo debate because if you click on our VIA link below and you look at Smedley’s previous posts, you’ll see that he’s been actively responding to Ozymandias’ blog posts. We could try to give you guys several metaphors describing what each service looks like so far, but we won’t. That would be flame-bait.
Regardless of the direction this argument will go, it’s comforting to see that Sony is actively trying to take their PlayStation Network in a direction different than Microsoft’s XBL.
Earlier we did an article focusing on Microsoft employee Andre Vrignaud (Ozymandias) and his opinions on Sony‘s online PlayStation Network Service. This post will focus on John Smedley’s counterpoint. Just in case you don’t know who John Smedley is, the search tab is there for your convenient use. Moving on. John Smedley’s response is such:
One of the cool things about integrating both the PlayStation Network and Xfire into our PS3 title Untold Legends: Dark Kingdom is that my friends on Xfire running on the PC can send me messages while IÂ’m playing the game on the PlayStation 3. I can also respond to them if I want.
I can do the same thing (also from within the game) with my friends that are playing other PlayStation 3 games using my PlayStation Network friends list. WeÂ’ve integrated both into the game because we realize how important it is to be able to tie into different groups of online friends. I personally think thatÂ’s one of the best things about the PS3Â’s open approach. I am a member of multiple online communities. The fact that the PlayStation 3 will allow publishers the option of hooking my favorite games into these communities is a big plus to me.
I do want to point out that you arenÂ’t just able to see if your friends are online at the cross media bar interface level.. it can happen within games too.
So what is the good Mr. Smedley trying to say? Basically in his point of view it’s good that the PS3 is open and is allowing the publishers to dictate who they will be implementing their online community. He also thinks that it’s good that, depending on what service a particular publisher is using, people on the PC can send messages to people playing on their PS3’s.
Given that it is possible to be able to access the cross media bar at any point, he does have a point that it’s convenient to see which one of your “global” PS3 friends are online, and that you can use the game to check which one of your game-specific friends are online.
We’ll have to see where this pseudo online debate will go, before we say anymore regarding this topic. Now we say pseudo debate because if you click on our VIA link below and you look at Smedley’s previous posts, you’ll see that he’s been actively responding to Ozymandias’ blog posts. We could try to give you guys several metaphors describing what each service looks like so far, but we won’t. That would be flame-bait.
Regardless of the direction this argument will go, it’s comforting to see that Sony is actively trying to take their PlayStation Network in a direction different than Microsoft’s XBL.