Ka-pow, ka-blammo: God of War III Q&A 5 packs a mighty punch of combat info and inspiration from fighting games

God of War 3 - Image 1Concluding the week-long run of God of War III Q&A sessions, we now have the final interview with combat director Adam Poole. Being the last (and definitely not the least), this one’s probably the juiciest of all. I mean, dude, we get info from the combat director – how cool of job is that? The Cestus weapon (which is now twice the fun of GoW Chains‘ Gauntlet of Zeus!), combos, special moves, fire arrows, centaurs, and how they took some inspiration from fighting games.

Concluding the week-long run of God of War III Q&A sessions, we now have the final interview with combat director Adam Poole. Being the last (and definitely not the least), this one’s probably the juiciest of all. I mean, dude, we get info from the combat director – how cool of job is that?

Here, Poole elaborates more on battle details. Pretty exciting, the way he describes it all. They talk a lot about the Cestus towards the beginning. It’s one of the coolest weapons in GoW Chains after all, in the form of the Gauntlet of Zeus – and man, it actually helped me a lot to finish off the last boss (ka-pow, you over-sized bird-brain!)! Here in GoW3, Kratos can actually throw the Cestus around, while they’re still attached to his arms via the chains – get momentum enough and you can clap together the Cestus for a big boom!

Then there’s the fact that you can use your environment to your advantage – throw an enemy against a wall and smash its skull in (ka-blamo!). As we heard before, they’re even upping the AI in this game and sometimes tactics will come into play – especially when dealing with a horde of grunts and their master centaur.

Another interesting part in the interview involves Poole discussing how they take some inspiration fighting games. For one, he mentions Tekken and how they brought in combos for GoW3.

Thanks again to Santhiel!


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Via PlayStation Blog

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