Kevin Munroe on TMNT: The Video Game
From the Shiny Entertainment to star-studded Tinsel Town, Kevin Munroe, designer behind Earthworm Jim, MDK, and Freaky Flyers, had a lot to say in an interview with John Gaudiosi about his love for game development, especially for his collaboration (or insufficiency thereof) to create TMNT: The Video Game already available for the PC, Xbox 360, Wii, PS2, GameCube, PSP, Nintendo DS and Game Boy Advance.
TMNT: The Movie writer-slash-director Munroe wished that he could have been “more involved” with the development of the TMNT game. His works on the CGI characters on the big screen, the actual environmental artwork, the sound effects – he gave them all to Ubisoft to tinker with. He even went so far as to describing the gist of the movie’s story, the was happy to see that it fit well with the game engine.
“Other than that, I got so swamped with the movie. All of the plans about getting more involved with the game and kicking ideas back and forth all went out the window,” said Munroe, who only got word of the game’s developments through an Xbox 360 dev kit provided by Ubisoft.
He described that the game was pretty much playing through the movie’s story. Aside from the better visuals the movie is more capable of, the game itself transports you to the monster-invaded streets of the Big Apple. His kids were excited that they could explore the vast city and be free to search for trouble.
Munroe continued, “My kids were freaking out about it. It was cool to see them feel like they were playing the movie. It’s a trite thing to say, but I could feel it when I was playing the game. It’s the first time I ever felt like that promise was carried through.”
You can click the Read link below to see the blow-by-blow interview where he also discusses the various gaming consoles and handhelds his family has back home, and more on what it was like working on the movie.
From the Shiny Entertainment to star-studded Tinsel Town, Kevin Munroe, designer behind Earthworm Jim, MDK, and Freaky Flyers, had a lot to say in an interview with John Gaudiosi about his love for game development, especially for his collaboration (or insufficiency thereof) to create TMNT: The Video Game already available for the PC, Xbox 360, Wii, PS2, GameCube, PSP, Nintendo DS and Game Boy Advance.
TMNT: The Movie writer-slash-director Munroe wished that he could have been “more involved” with the development of the TMNT game. His works on the CGI characters on the big screen, the actual environmental artwork, the sound effects – he gave them all to Ubisoft to tinker with. He even went so far as to describing the gist of the movie’s story, the was happy to see that it fit well with the game engine.
“Other than that, I got so swamped with the movie. All of the plans about getting more involved with the game and kicking ideas back and forth all went out the window,” said Munroe, who only got word of the game’s developments through an Xbox 360 dev kit provided by Ubisoft.
He described that the game was pretty much playing through the movie’s story. Aside from the better visuals the movie is more capable of, the game itself transports you to the monster-invaded streets of the Big Apple. His kids were excited that they could explore the vast city and be free to search for trouble.
Munroe continued, “My kids were freaking out about it. It was cool to see them feel like they were playing the movie. It’s a trite thing to say, but I could feel it when I was playing the game. It’s the first time I ever felt like that promise was carried through.”
You can click the Read link below to see the blow-by-blow interview where he also discusses the various gaming consoles and handhelds his family has back home, and more on what it was like working on the movie.