Killzone 2: no changes to control speed, but multiplayer is faster
Despite complaints from some gamers that the controls in the Killzone 2 demo was a little laggy, Guerrilla Games has decided not to change the system, saying that the game is intended to be a weighty, tactical experience.
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Despite complaints from some gamers that the controls in the Killzone 2 demo were a little laggy, Guerrilla Games has decided not to change the system, saying that the game is intended to be a weighty, tactical experience. Which means you don’t just rush into a hot zone blind with guns blazing. The game’s producer Seb Downie wrote:
After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system.
If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious.
Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion. It is not a twitchy, split-second gun-wielding experience like some shooters.
Don’t worry if you think this will cramp your style in multiplayer though. Downie also said that “the online experience is quicker as we’ve made the controls and animations a little faster during design.”
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Via PlayStation