Kojima, Raymond talk how they inspire each other

The Kojima Productions Report Session - Image 1The hottest names behind much anticipated stealth action titles had a chat, as Hideo Kojima went up close and personal with Jade Raymond about Metal Gear Solid 4: Guns of the Patriots and Assassin’s Creed. Along with Assassin’s Creed creative director Patrice Desilets, they discussed about their upcoming games and plans in the future.

Introductions aside, the folks from Ubisoft Montreal started it off by expressing their love towards Kojima’s widely popular franchise.

Desilets confessed how he spent 15 hours playing the first MGS non-stop. Raymond shared the same fond moments and experiences during her childhood with memories of Kojima’s solid package.

Even as pioneer of the stealth action genre that blew everyone away with cinematic presentation, Kojima admitted that Assassin’s Creed taught his team a lot on what they can do with MGS4. Particularly, he mentioned how programmers from Kojima Productions frowned at creating characters individually and make sure they don’t bump into each other, before he gave them inspiration by looking at Assassin’s Creed. In the end, the Ubisoft game managed to make it possible.

Jade sounded ecstatic after hearing such high praises from Kojima himself. Desi lets appreciated MGS for introducing a game with strong cinematic feel – not only during cutscenes but also in gameplay – when players had to feel their super spy character as they peeked through corners and hid under cardboard boxes. Both of them stressed out that Assassin’s Creed attempts to capture the same feel and be the best game it could be in that aspect.

On the multiplatform debacle, Raymond is glad that more players can have access to Assassin’s Creed as it will appear on PS3, Xbox 360, and later on PC. Kojima found countless rumors and speculation about reaching beyond the PS3 with MGS4 as a good thing, since these are undeniable proof that people are interested on what path the game will take. As game creator though, he doesn’t want to be bothered with platform issues.

Via I-revo

The Kojima Productions Report Session - Image 1The hottest names behind much anticipated stealth action titles had a chat, as Hideo Kojima went up close and personal with Jade Raymond about Metal Gear Solid 4: Guns of the Patriots and Assassin’s Creed. Along with Assassin’s Creed creative director Patrice Desilets, they discussed about their upcoming games and plans in the future.

Introductions aside, the folks from Ubisoft Montreal started it off by expressing their love towards Kojima’s widely popular franchise.

Desilets confessed how he spent 15 hours playing the first MGS non-stop. Raymond shared the same fond moments and experiences during her childhood with memories of Kojima’s solid package.

Even as pioneer of the stealth action genre that blew everyone away with cinematic presentation, Kojima admitted that Assassin’s Creed taught his team a lot on what they can do with MGS4. Particularly, he mentioned how programmers from Kojima Productions frowned at creating characters individually and make sure they don’t bump into each other, before he gave them inspiration by looking at Assassin’s Creed. In the end, the Ubisoft game managed to make it possible.

Jade sounded ecstatic after hearing such high praises from Kojima himself. Desi lets appreciated MGS for introducing a game with strong cinematic feel – not only during cutscenes but also in gameplay – when players had to feel their super spy character as they peeked through corners and hid under cardboard boxes. Both of them stressed out that Assassin’s Creed attempts to capture the same feel and be the best game it could be in that aspect.

On the multiplatform debacle, Raymond is glad that more players can have access to Assassin’s Creed as it will appear on PS3, Xbox 360, and later on PC. Kojima found countless rumors and speculation about reaching beyond the PS3 with MGS4 as a good thing, since these are undeniable proof that people are interested on what path the game will take. As game creator though, he doesn’t want to be bothered with platform issues.

Via I-revo

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