Living Games Worlds III to be held in Georgia Tech
After the much talked about Game Developers Conference (GDC) 2007, now comes Living Games Worlds III, another symposium of game developers, scholars and activists, this time discussing theory and critique in video game design.
Living Games Worlds III takes place Thursday, March 29 in the Georgia Institute of Technology. Its keynote speaker will be Katie Salen, a game designer, interactive designer, animator, and design educator. Living Games Worlds III intends to bring together international scholars, activists and game developers for discussion on nonfiction and documentary games.
There will be a discussion about the game Super Columbine Massacre during the conference. Super Columbine Massacre RPG is a computer game that recreates the 1999 Columbine High School shootings. There is much controversy regarding this game, and a discussion of it will surely penetrate serious real-world topics.
Variously referred as “serious games,” “games for change,” “persuasive games,” “newsgaming,” and sometimes educational games, participants will explore special challenges and opportunities presented by nonfiction games.
Via Gamasutra
After the much talked about Game Developers Conference (GDC) 2007, now comes Living Games Worlds III, another symposium of game developers, scholars and activists, this time discussing theory and critique in video game design.
Living Games Worlds III takes place Thursday, March 29 in the Georgia Institute of Technology. Its keynote speaker will be Katie Salen, a game designer, interactive designer, animator, and design educator. Living Games Worlds III intends to bring together international scholars, activists and game developers for discussion on nonfiction and documentary games.
There will be a discussion about the game Super Columbine Massacre during the conference. Super Columbine Massacre RPG is a computer game that recreates the 1999 Columbine High School shootings. There is much controversy regarding this game, and a discussion of it will surely penetrate serious real-world topics.
Variously referred as “serious games,” “games for change,” “persuasive games,” “newsgaming,” and sometimes educational games, participants will explore special challenges and opportunities presented by nonfiction games.
Via Gamasutra