LTE3D Engine SDK and Documentation Released!

LTE 3D Engine

Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise.

Today, we’ve just realised that they’ve released the first version of their SDK, and the corresponding documentation. I’ve checked out the online documentation and I can say that it is just awesome. All you C/C++ devs will feel right at home checking out the docs generated by doxygen.

Since the SDK is still in its infancy, you can expect a few bugs here and there. Here’s an official list:

Known Bugs:

  • Software clipping algorithm is slow
  • Collision detection is slow and buggy
  • Terrain data generation takes too much memory, i’ve to decrease details

Even then, the creators have sucessfully ported almost all the functions of irrlicht. In case you’ve just joined us, here’s a list of features of the LTE 3D Engine:

  • 3D Engine
  • Mixed 2D + 3D
  • Powerful and customizable 2D GUI
  • Character animation system
  • Particle effects
  • Billboards
  • Dynamic Lights
  • Powerful 2D with alpha, blend, etc..
  • Six image formats supported (.bmp, .png, .jpg, . pcx, .tga, .psd)
  • Eight mesh formats supported (.md2, .bsp, .x, .3ds, .obj, .dmf, .dae, .ms3d)
  • Fonts support
  • Collision and physics integrated
  • Powerful terrain system
  • and much more…

You have to note that the 3D engine is released under its own license. Although nothing much of a problem, I suggest you guys have a look at it here.

Download Link: [LTE 3D Engine SDK v1.0]
Link: [LTE 3D Engine Official Documentation]
Link: [LTE 3D Engine Official Forums]

LTE 3D Engine

Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise.

Today, we’ve just realised that they’ve released the first version of their SDK, and the corresponding documentation. I’ve checked out the online documentation and I can say that it is just awesome. All you C/C++ devs will feel right at home checking out the docs generated by doxygen.

Since the SDK is still in its infancy, you can expect a few bugs here and there. Here’s an official list:

Known Bugs:

  • Software clipping algorithm is slow
  • Collision detection is slow and buggy
  • Terrain data generation takes too much memory, i’ve to decrease details

Even then, the creators have sucessfully ported almost all the functions of irrlicht. In case you’ve just joined us, here’s a list of features of the LTE 3D Engine:

  • 3D Engine
  • Mixed 2D + 3D
  • Powerful and customizable 2D GUI
  • Character animation system
  • Particle effects
  • Billboards
  • Dynamic Lights
  • Powerful 2D with alpha, blend, etc..
  • Six image formats supported (.bmp, .png, .jpg, . pcx, .tga, .psd)
  • Eight mesh formats supported (.md2, .bsp, .x, .3ds, .obj, .dmf, .dae, .ms3d)
  • Fonts support
  • Collision and physics integrated
  • Powerful terrain system
  • and much more…

You have to note that the 3D engine is released under its own license. Although nothing much of a problem, I suggest you guys have a look at it here.

Download Link: [LTE 3D Engine SDK v1.0]
Link: [LTE 3D Engine Official Documentation]
Link: [LTE 3D Engine Official Forums]

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