LucasArts: Fracture PS3 not lagging behind Xbox 360 version
We all saw that Fracture (PS3, Xbox 360) World Exclusive trailer and it was pretty nice with all its futuristic action. In an event that LucasArts held for it, though, the media took notice that only the Xbox 360 version was playable. Is the PS3 version lagging behind? Is this a prelude to a “superior version” emerging? See what LucasArts has to say in the full story next up.
We all saw that blazing Fracture (PS3, Xbox 360) debut trailer a few days ago, and it was looking awesome by all accounts. In a recent event held for the game by LucasArts, it was noted by some members of the media that only the Xbox 360 version was playable. This prompted questions about the state of the PlayStation 3 version and if it’s lagging behind in development.
Assistant producer Jeffrey Gullett was there to answer the inquiries and he admitted that the team in charge of the PS3 version did have some struggles in the beginning. He described the phase as both “challenging and scary” for them, but he says the developers are over most of the humps.
“The big thing with the PS3 that I think all the developers are struggling with is when it comes to memory,” adds Gullett. However, he assured everyone that the issue ahas been worked around on and all is going great.
“You can’t even tell the difference,” he said as he revealed that both versions of Fracture are running side by side in “flawless” fashion. “We’ve managed to pretty much get everything that we’ve put into the 360 version in the PS3 as well.”
Fracture comes out across its host platforms this October. By that time, everyone can have a say on this issue.
Buy: [Fracture (PS3)]
Buy: [Fracture (Xbox 360)]
Via Videogamer