MacX_romcnv Backends v2.0.6

A PSP icon - Image 1Homebrew coder b8a has something that the arcade, PSP and Mac fans here may want to hear, as it concerns the latest update for MacX_romcnv, which is now at  v2.0.6. This application allows OS X users to convert MAME emulator-compatible NEOGEO and CPS2 ROMS for NJ‘s CPS1PSP, CPS2PSP, MVSPSP, and NCDZPSP arcade emulators for the PSP.

Going into detail, version 2.0.6 contains backend command line tools which allow compatibility with version 2.0.6 of both MAME and NJ’s emulators. Given that NJ’s own apps have undergone major source code changes, this version of  MacX_romcnv should work on Intels, although that’s still unverified. In case it doesn’t work on Intels, then there’s still a way to manually compile the converters on a Mac using NJ’s raw source. According to b8a, this is how you do it:

  • Change all instances of “zopen(” to something else (I use “z_open(“). This doesn’t even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
  • Remove all headers. I only found one in common.h and unzip.c each.
  • cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
  • I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
  • Run make one more time

Make sure to view the file readme in the bundle for the rest of the important details. As a last note, be reminded that this emulator is only to be used for ROM images for games that you legally and legitimately own. With that said, enjoy your download!

Download: MacX_romcnv v2.0.6

Via DCEmu

A PSP icon - Image 1Homebrew coder b8a has something that the arcade, PSP and Mac fans here may want to hear, as it concerns the latest update for MacX_romcnv, which is now at  v2.0.6. This application allows OS X users to convert MAME emulator-compatible NEOGEO and CPS2 ROMS for NJ‘s CPS1PSP, CPS2PSP, MVSPSP, and NCDZPSP arcade emulators for the PSP.

Going into detail, version 2.0.6 contains backend command line tools which allow compatibility with version 2.0.6 of both MAME and NJ’s emulators. Given that NJ’s own apps have undergone major source code changes, this version of  MacX_romcnv should work on Intels, although that’s still unverified. In case it doesn’t work on Intels, then there’s still a way to manually compile the converters on a Mac using NJ’s raw source. According to b8a, this is how you do it:

  • Change all instances of “zopen(” to something else (I use “z_open(“). This doesn’t even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
  • Remove all headers. I only found one in common.h and unzip.c each.
  • cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
  • I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
  • Run make one more time

Make sure to view the file readme in the bundle for the rest of the important details. As a last note, be reminded that this emulator is only to be used for ROM images for games that you legally and legitimately own. With that said, enjoy your download!

Download: MacX_romcnv v2.0.6

Via DCEmu

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