Medal of Honor: Airborne’s producer discusses “start anywhere” feature
Medal of Honor: Airborne, as we covered before, is the latest upcoming title for the long running World War II FPS series, and we’ve got some good info from Producer Chris Busse’s designer diary.
Apparently, they’ve put much thought into making the game a lot less linear and added replayability. Busse reveals that this newest installment has the “start anywhere” feature. As paratroopers, players will be able to choose their drop zone and be “the devils in baggy pants” that they are.
This results in unprecedented replayability, breaking free from MoH‘s reputation of being linear and repetitive. Busse himself claims that after playing the levels hundreds of times, he still gets a new experience every time.
Aside from having different starting points, the new feature also plays a major role in how you’ll be executing your mission. In the example Busse gave, Operation Husky, starting in different parts of Sicily will have different advantages and disadvantages.
- Town hall roof – lots of enemy troops but close to one objective and you’ve got access to an anti-aircraft gun
- Tower plaza – far from enemies, allied soldiers nearby that can assist you in taking enemy camps
- Marketplace rooftop – height advantage as you move over roofs and pick off enemies
- Northeast gate – heavy resistance, but allied troops and objective nearby
There are other landing spots, but it’s up to the players to figure out which one suits them the most. That’s just the starting point, the rest is up to your imagination. Depending on your playing style, you can use different advantages, stealth, or just run in with gun a-blazing. To sum it up, expect an extensive WWII experience when Medal of Honor: Airbone drops to the shelves.
For the full designer’s diary, check out the Read link below.
Medal of Honor: Airborne, as we covered before, is the latest upcoming title for the long running World War II FPS series, and we’ve got some good info from Producer Chris Busse’s designer diary.
Apparently, they’ve put much thought into making the game a lot less linear and added replayability. Busse reveals that this newest installment has the “start anywhere” feature. As paratroopers, players will be able to choose their drop zone and be “the devils in baggy pants” that they are.
This results in unprecedented replayability, breaking free from MoH‘s reputation of being linear and repetitive. Busse himself claims that after playing the levels hundreds of times, he still gets a new experience every time.
Aside from having different starting points, the new feature also plays a major role in how you’ll be executing your mission. In the example Busse gave, Operation Husky, starting in different parts of Sicily will have different advantages and disadvantages.
- Town hall roof – lots of enemy troops but close to one objective and you’ve got access to an anti-aircraft gun
- Tower plaza – far from enemies, allied soldiers nearby that can assist you in taking enemy camps
- Marketplace rooftop – height advantage as you move over roofs and pick off enemies
- Northeast gate – heavy resistance, but allied troops and objective nearby
There are other landing spots, but it’s up to the players to figure out which one suits them the most. That’s just the starting point, the rest is up to your imagination. Depending on your playing style, you can use different advantages, stealth, or just run in with gun a-blazing. To sum it up, expect an extensive WWII experience when Medal of Honor: Airbone drops to the shelves.
For the full designer’s diary, check out the Read link below.