Microsoft Unveils XNA Framework

In the face of escalating game development costs, expanding teams, and ever more complex hardware technologies, Microsoft delivered a pre-release version of the first XNA Studio tools and unveiled the XNA Framework. Microsoft also announced that the company is opening its Xbox Live Server Platform to game developers and publishers, allowing them to innovate and extend the Xbox Live experience in their titles.

 XNA Studio represents a set of tools and technologies Microsoft is building to help streamline and optimize the game development process.

Developers need a better way to make games and manage the production process,” says Chris Satchell, general manager of the Game Developer Group at Microsoft. “XNA Studio enables all developers—from major development studios to the two guys moonlighting on a dream project in their garage or dorm room—to create games in new, more efficient ways.”


In the face of escalating game development costs, expanding teams, and ever more complex hardware technologies, Microsoft delivered a pre-release version of the first XNA Studio tools and unveiled the XNA Framework. Microsoft also announced that the company is opening its Xbox Live Server Platform to game developers and publishers, allowing them to innovate and extend the Xbox Live experience in their titles.

 XNA Studio represents a set of tools and technologies Microsoft is building to help streamline and optimize the game development process.

Developers need a better way to make games and manage the production process,” says Chris Satchell, general manager of the Game Developer Group at Microsoft. “XNA Studio enables all developers—from major development studios to the two guys moonlighting on a dream project in their garage or dorm room—to create games in new, more efficient ways.”

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