More details on Project O revealed, plus concept art
Still stemming from the magazine Famitsu, the three page interview with Marvelous Interactive, Cing, and Townfactory has revealed just a little more detail on the gameplay aspects of the mysterious dream Wii title Project O.
And it’s starting to look like an epic. If you thought you saw enough games to spill your estimates of the Wii’s capability, trust us, you haven’t seen anything yet.
With three groups working on the project and a whole case of game trophies to back their reputation, the title is slated to look like a cross between Sim Earth and Sim People. In fact, it will be something of a “life simulator.” The idea of the game, as Yasuhiro Wada of Marvelous Interactive claimed, comes from a set of Doraemon toys.
As you may or may not know, that furry blue feline-ball’s adventures also provide Doraemon a set of “secret tools,” and these are what became the development team’s inspiration for making the Wii an instrument in creating life. Wii creates life. Nice, we could go with that.
Aside from being able to view the entire world you created from a distance (probably like how the Wii News channel works), you will also be able to zoom way up close to the denizens of your custom Earth, and get to spot them going about their daily routines, their conversations, and even their relationships. So that means…
Find out what that means once you click on Full Article!
Still stemming from the magazine Famitsu, the three page interview with Marvelous Interactive, Cing, and Townfactory has revealed just a little more detail on the gameplay aspects of the mysterious dream Wii title Project O.
And it’s starting to look like an epic. If you thought you saw enough games to spill your estimates of the Wii’s capability, trust us, you haven’t seen anything yet.
With three groups working on the project and a whole case of game trophies to back their reputation, the title is slated to look like a cross between Sim Earth and Sim People. In fact, it will be something of a “life simulator.” The idea of the game, as Yasuhiro Wada of Marvelous Interactive claimed, comes from a set of Doraemon toys.
As you may or may not know, that furry blue feline-ball’s adventures also provide Doraemon a set of “secret tools,” and these are what became the development team’s inspiration for making the Wii an instrument in creating life. Wii creates life. Nice, we could go with that.
Aside from being able to view the entire world you created from a distance (probably like how the Wii News channel works), you will also be able to zoom way up close to the denizens of your custom Earth, and get to spot them going about their daily routines, their conversations, and even their relationships. So that means…
The game will be sporting a robust AI. Aside from being able to zoom into populated areas of the world, the game will also be processing each and every one’s thoughts, movements and desires and reflect them with due actions from each little artificial person.
Norikazu Yasunagano, creator of World Neverland for the PS2, became the sole influence for Yoshiro Kimura to meld life simulation elements from that game, and add a bit of Chulip‘s look and feel, while having the simulation mechanics of Harvest Moon.
But it should also sport adventures, real-time strategy simulation, and even some real-time action. Think of it as a Japanese concoction of Sims, Populous, Black & White, and Settlers all rolled into one convenient package.
How will it all play out? Well, we’ll all have to wait for 2008. (Hey, that rhymed…) To lancubap of the NeoGAF forums, thanks for fishing out these screens!