More Dirt on PS3 Problems
Source: Kotaku
As the year of the Xbox 360 launch wraps up, the year of the Revolution and PS3 launches (maybe) is already beginning to show some signs of juicy gossip. We reported Friday about what a man named Fishie claimed was his first hand experience with what he called a very not-ready-for-prime-time Playstation 3. Today I’ve got an interesting conversation between an in-the-know and a friend that occurred a few months ago.
This conversation delves more into the specific technology issues Sony is allegedly having with the PS3 and why. It also touches on some of the similar issues Microsoft had with the Xbox 360.
In-the-know says:
Sony will have to scramble and scramble hard to make spring releaseIn-the-know says:
and in case they actually manage that their content will stink since all games are way too far offFriend Mole says:
lolFriend Mole says:
i thought it was easy to program forFriend Mole says:
unreal enine demoFriend Mole says:
that was up in no timeIn-the-know says:
an engine demo is not a full featured gameIn-the-know says:
a game needs testing and extensively soIn-the-know says:
suppose you have an engine that can render a thousand butterfliesFriend Mole says:
yea?
[NOTE: He was most likely talking about the Factor 5 dragon game ‘Lair’]In-the-know says:
and can do that in hi def at 60fpsIn-the-know says:
you make one of the butterflies fully controllable instead of randomIn-the-know says:
and its still 60 fpsIn-the-know says:
but suddenly the engine starts cracking even without touching a controllerIn-the-know says:
then you need to start looking what code is making it behave that wayIn-the-know says:
start optimizing and changing parameters so external shit doesn’t cause that sorta stuffFriend Mole says:
hmmmIn-the-know says:
lemme give another exampleIn-the-know says:
You have a 350 horsepower engineIn-the-know says:
350hp in testsIn-the-know says:
put it in a car and use faulty screwsIn-the-know says:
and the engine will tear your nice car apartFriend Mole says:
hmm, are things that severe over in sonyland?In-the-know says:
then just try to find out what is wrongIn-the-know says:
it’s that severe with every gameFriend Mole says:
wowFriend Mole says:
do you think they foresaw these problems?In-the-know says:
yahFriend Mole says:
wowIn-the-know says:
I meanIn-the-know says:
its always like thatIn-the-know says:
MS has the same problemIn-the-know says:
but Sony miscalculated the added complexity of the cell infrastructure and its adverse effects on developmentFriend Mole says:
so what did MS do right where Sony misstepped?In-the-know says:
MS did a shitload wrong as wellIn-the-know says:
none of the early games really show of the XBoxFriend Mole says:
has to do with out of order processing?In-the-know says:
that is giving them a big image problem right now with people calling it xbox 1.5In-the-know says:
yah that too
Friend mole tells us we should go take a look at what he calls the only footage of Playstation 3 code in motion. It’s for a game called Fatal Inertia and you can catch two bits of gameplay at GameSpot.
Source: Kotaku
As the year of the Xbox 360 launch wraps up, the year of the Revolution and PS3 launches (maybe) is already beginning to show some signs of juicy gossip. We reported Friday about what a man named Fishie claimed was his first hand experience with what he called a very not-ready-for-prime-time Playstation 3. Today I’ve got an interesting conversation between an in-the-know and a friend that occurred a few months ago.
This conversation delves more into the specific technology issues Sony is allegedly having with the PS3 and why. It also touches on some of the similar issues Microsoft had with the Xbox 360.
In-the-know says:
Sony will have to scramble and scramble hard to make spring releaseIn-the-know says:
and in case they actually manage that their content will stink since all games are way too far offFriend Mole says:
lolFriend Mole says:
i thought it was easy to program forFriend Mole says:
unreal enine demoFriend Mole says:
that was up in no timeIn-the-know says:
an engine demo is not a full featured gameIn-the-know says:
a game needs testing and extensively soIn-the-know says:
suppose you have an engine that can render a thousand butterfliesFriend Mole says:
yea?
[NOTE: He was most likely talking about the Factor 5 dragon game ‘Lair’]In-the-know says:
and can do that in hi def at 60fpsIn-the-know says:
you make one of the butterflies fully controllable instead of randomIn-the-know says:
and its still 60 fpsIn-the-know says:
but suddenly the engine starts cracking even without touching a controllerIn-the-know says:
then you need to start looking what code is making it behave that wayIn-the-know says:
start optimizing and changing parameters so external shit doesn’t cause that sorta stuffFriend Mole says:
hmmmIn-the-know says:
lemme give another exampleIn-the-know says:
You have a 350 horsepower engineIn-the-know says:
350hp in testsIn-the-know says:
put it in a car and use faulty screwsIn-the-know says:
and the engine will tear your nice car apartFriend Mole says:
hmm, are things that severe over in sonyland?In-the-know says:
then just try to find out what is wrongIn-the-know says:
it’s that severe with every gameFriend Mole says:
wowFriend Mole says:
do you think they foresaw these problems?In-the-know says:
yahFriend Mole says:
wowIn-the-know says:
I meanIn-the-know says:
its always like thatIn-the-know says:
MS has the same problemIn-the-know says:
but Sony miscalculated the added complexity of the cell infrastructure and its adverse effects on developmentFriend Mole says:
so what did MS do right where Sony misstepped?In-the-know says:
MS did a shitload wrong as wellIn-the-know says:
none of the early games really show of the XBoxFriend Mole says:
has to do with out of order processing?In-the-know says:
that is giving them a big image problem right now with people calling it xbox 1.5In-the-know says:
yah that too
Friend mole tells us we should go take a look at what he calls the only footage of Playstation 3 code in motion. It’s for a game called Fatal Inertia and you can catch two bits of gameplay at GameSpot.