MVSPSP AND CPS2PSP, both v1.51

We just can't quit you, Dom.Elvis hasn’t left the building yet, the fat lady hasn’t sung either, and NeoGeo emulators – or the US state of New Jersey”>NJ‘s apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it’s a “final release”; the dev is still quite concerned for his creation. Quite enough to update the last final release. Here’s what NJ has to say (or how Google translates it):

Because it seems that mslug4 does not operate normally it corrected. Because the memcard folder was not drawn up automatically, it corrected. At the time of DEBUG BIOS use it corrected the fact that the picture transforms. Already truly end. Above this there is no intention of attaching one stamp, is. mslug4 it freezes still? Once, it tried playing some time ago to the ending, but problem does not occur. Now trying, after all, it does not freeze. It is from the [wa]. When UNIVERSE BIOS is used, when WORK ROM TEST is indicated in the time of the first starting, opening one time menu, you close, (clears texture) with the test ends immediately.

(Exceeding the texture size which the quantity of sprite guarantees, speed is thought just has decreased with substantially, but as for correcting with other BIOS influence it probably will put out to speed because is, leaving.)

But this isn’t the last we’ll hear of NJ. Jungle-Cat also informs us that the guy’s also released an update to his Capcom-centric CPS2PSP – also v1.51. He’s also gone out and released the source codes to his three emulators – CPS1-and-2PSP and MVSPSP, (1.51.1), which means that others can get to tinkering with each. Okay, again the Readme texts are encoded in Japanese, and absent that language support for our word processors, we’ll go with what NJ has to say in his site about the new CPS2PSP:

When the ZIP data compressed file is used, you can use those of the time before that way, but because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter. MAME abolishing the XOR table, if it becomes completely the cryptographic cancellation with CHD, because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.

Download: [MVSPSP v1.51]
Download: [MVSPSP v1.51 kernel mode]
Download: [CPS2PSP v1.51]
Download: [CPS2PSP v1.51 kernel mode]

Download: [CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)]

We just can't quit you, Dom.Elvis hasn’t left the building yet, the fat lady hasn’t sung either, and NeoGeo emulators – or the US state of New Jersey”>NJ‘s apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it’s a “final release”; the dev is still quite concerned for his creation. Quite enough to update the last final release. Here’s what NJ has to say (or how Google translates it):

Because it seems that mslug4 does not operate normally it corrected. Because the memcard folder was not drawn up automatically, it corrected. At the time of DEBUG BIOS use it corrected the fact that the picture transforms. Already truly end. Above this there is no intention of attaching one stamp, is. mslug4 it freezes still? Once, it tried playing some time ago to the ending, but problem does not occur. Now trying, after all, it does not freeze. It is from the [wa]. When UNIVERSE BIOS is used, when WORK ROM TEST is indicated in the time of the first starting, opening one time menu, you close, (clears texture) with the test ends immediately.

(Exceeding the texture size which the quantity of sprite guarantees, speed is thought just has decreased with substantially, but as for correcting with other BIOS influence it probably will put out to speed because is, leaving.)

But this isn’t the last we’ll hear of NJ. Jungle-Cat also informs us that the guy’s also released an update to his Capcom-centric CPS2PSP – also v1.51. He’s also gone out and released the source codes to his three emulators – CPS1-and-2PSP and MVSPSP, (1.51.1), which means that others can get to tinkering with each. Okay, again the Readme texts are encoded in Japanese, and absent that language support for our word processors, we’ll go with what NJ has to say in his site about the new CPS2PSP:

When the ZIP data compressed file is used, you can use those of the time before that way, but because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter. MAME abolishing the XOR table, if it becomes completely the cryptographic cancellation with CHD, because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.

Download: [MVSPSP v1.51]
Download: [MVSPSP v1.51 kernel mode]
Download: [CPS2PSP v1.51]
Download: [CPS2PSP v1.51 kernel mode]

Download: [CPS1PSP/CPS2PSP/MVSPSP source (1.51.1)]

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