Naughty Dog to PS3: How do I love thee (and not Xbox 360)? Let me count the ways
Drake and his fellow adventurers were meant for the PS3, and only the PS3. Naughty Dog co-president Christophe Balestra is certain they couldn’t have done it on the Xbox 360. “It would be impossible. I’m 100 percent sure of this.”
Drake and his fellow adventurers were meant for the PS3, and only the PS3. Naughty Dog co-president Christophe Balestra, they couldn’t have done it on the Xbox 360. “It would be impossible. I’m 100 percent sure of this.”
Reasons why it’s simply impossible to have it on the Xbox 360:
- First of all, we fill the Blu-ray 100 percent, we have no room left on this one. We have 256GB of data; we’re using every single bit of it.
- It’s the combination of Blu-ray and hard drive. You can play the entire game without loading. We don’t require an install. We’re doing all the post-processing effects on the SPUs (Synergistic Processing Units). The quality of depth of field we have, you can’t do that on the Xbox.
- We’ve invested a lot of time maximizing the power of the machine. That’s our job, to make the PS3 shine.
Oh, and that Naughty Dog is owned by Sony, of course.
All in all, their goal with making the Uncharted 2 on the PS3 is to “make the PS3 shine.” In closing, he said,
Sometimes people ask us about what is the one thing [we improved] on Uncharted 2, and it’s hard to answer. We’re trying to increase the quality of the game, so we’re design-driven. No matter what it takes, we’ll find a way to figure it out, to squeeze what we need to squeeze out of [the system] to make it happen.
For the rest of the interview, check out the source link below.
- Uncharted 2 Cinema Mode turns your games into your very own movies
- GamesCom 2009: Uncharted 2: Among Thieves trailer
- Naughty Dog: Uncharted 2 not getting a single-player demo
Via Ars Technica