Nomura discusses new Kingdom Hearts for the handhelds

Tetsuya Nomura - Image 1Feeling excited by the slew of Kingdom Hearts titles for the handhelds? No? Well, we do. Character designer Tetsuya Nomura for Square Enix was interviewed by Japanese game magazine Gemaga, and he revealed some tidbits about Kingdom Hearts: Birth by Sleep, Kingdom Hearts: 358/2 Days, and Kingdom Hearts: Coded.

Nomura said that the control scheme of the previous two Kingdom Hearts games for the PlayStation 2 will be retained, so we’ll be likely to see real-time menu surfing while beating up the baddies. As difficult as it may sound, its actually a breeze to do after some practice.

As for Birth by Sleep, Nomura said that there will be three scenarios, and players can choose which scenario to do first. There’s no scenario which is more important that the others, so players can even stop in the middle of the first scenario to do another one, said Nomura.

The main theme of all three scenarios will be to answer the question “Ven, who are you?”, referring to the young boy who looks like Roxas.

Kingdom Hearts for the PSP will use an evolved version of Kingdom Hearts: Chain of Memories’ card battle system, as well as a mysterious “character growth system” that Nomura didn’t discuss in detail at this point.

Moving on to Kingdom Hearts: 358/2 Days (he revealed that it’s pronounced as “Three Five Eight Days over Two”), Nomura revealed that due to Roxa’s slightly detached attitude, the Disney character treatment will be slightly different in 358/2 Days.

How about the controls? Nomura revealed that they will use the stylus minimally, as they want to retain the control scheme of previous Kingdom Hearts games, with the same interface as the PlayStation 2 Kingdom Hearts titles. Instead, it will be used for an in-game chat system, but he did not clarify if it will be through the Nintendo Wi-Fi connection, or through a local-based wireless connection.

Multiplayer in 358/2 Days looks fun, as players will be able to choose from any of the members of Organization XIII (that’s 13 playable characters!), and will have plenty of missions like defeating enemies or retrieving items.

As for Kingdom Hearts: Coded for the mobile phones, it is unique in such a way that it takes place after Kingdom Hearts 2, and not a prequel like the other two games. The gameplay has not been touched upon by Nomura, but screenshots revealed that it will have the same interface as the first two Kingdom Hearts games for the PS2

Whew! That’s definitely so much info. We sure can’t wait for Kingdom Hearts, so you can expect us to sniff out more updates for you. Til then, stay tuned!

Via IGN

Tetsuya Nomura - Image 1Feeling excited by the slew of Kingdom Hearts titles for the handhelds? No? Well, we do. Character designer Tetsuya Nomura for Square Enix was interviewed by Japanese game magazine Gemaga, and he revealed some tidbits about Kingdom Hearts: Birth by Sleep, Kingdom Hearts: 358/2 Days, and Kingdom Hearts: Coded.

Nomura said that the control scheme of the previous two Kingdom Hearts games for the PlayStation 2 will be retained, so we’ll be likely to see real-time menu surfing while beating up the baddies. As difficult as it may sound, its actually a breeze to do after some practice.

As for Birth by Sleep, Nomura said that there will be three scenarios, and players can choose which scenario to do first. There’s no scenario which is more important that the others, so players can even stop in the middle of the first scenario to do another one, said Nomura.

The main theme of all three scenarios will be to answer the question “Ven, who are you?”, referring to the young boy who looks like Roxas.

Kingdom Hearts for the PSP will use an evolved version of Kingdom Hearts: Chain of Memories’ card battle system, as well as a mysterious “character growth system” that Nomura didn’t discuss in detail at this point.

Moving on to Kingdom Hearts: 358/2 Days (he revealed that it’s pronounced as “Three Five Eight Days over Two”), Nomura revealed that due to Roxa’s slightly detached attitude, the Disney character treatment will be slightly different in 358/2 Days.

How about the controls? Nomura revealed that they will use the stylus minimally, as they want to retain the control scheme of previous Kingdom Hearts games, with the same interface as the PlayStation 2 Kingdom Hearts titles. Instead, it will be used for an in-game chat system, but he did not clarify if it will be through the Nintendo Wi-Fi connection, or through a local-based wireless connection.

Multiplayer in 358/2 Days looks fun, as players will be able to choose from any of the members of Organization XIII (that’s 13 playable characters!), and will have plenty of missions like defeating enemies or retrieving items.

As for Kingdom Hearts: Coded for the mobile phones, it is unique in such a way that it takes place after Kingdom Hearts 2, and not a prequel like the other two games. The gameplay has not been touched upon by Nomura, but screenshots revealed that it will have the same interface as the first two Kingdom Hearts games for the PS2

Whew! That’s definitely so much info. We sure can’t wait for Kingdom Hearts, so you can expect us to sniff out more updates for you. Til then, stay tuned!

Via IGN

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