Phil Harrrison talks to MTV about Home
Phil Harrison, president of Sony Computer Entertainment Worldwide Studios, recently sat down for a little chit-chat with MTV.com to talk about the recently announced PlayStation Home service. While most of the info revealed in the interview has been covered here numerous times, MTV.com did manage to uncover a little bit of new info about Home.
As it turns out, the PlayStation Home service is one of Sony’s “most interesting global collaboration projects.” According to Harrison, “the 3-D experience is being developed in London, but it’s based on some core technologies from both Tokyo and San Diego.”
Also, the avatars in Home will apparently have no collision detection. This means you can probably walk straight through another guy’s avatar in Home. This would do well in limiting the “griefing” of one person bumping another person around, which happens in some online worlds.
As for how much of a game experience Home will be, Harrison said that Sony doesn’t want Home to be “a game in the traditional competing sense where you are going to be playing and beating or battling the users. We want it to be a very social space that encourages community creation, social interaction and offers a springboard for you to then go and play games.”
For the complete interview, click on the “read” link below.
Phil Harrison, president of Sony Computer Entertainment Worldwide Studios, recently sat down for a little chit-chat with MTV.com to talk about the recently announced PlayStation Home service. While most of the info revealed in the interview has been covered here numerous times, MTV.com did manage to uncover a little bit of new info about Home.
As it turns out, the PlayStation Home service is one of Sony’s “most interesting global collaboration projects.” According to Harrison, “the 3-D experience is being developed in London, but it’s based on some core technologies from both Tokyo and San Diego.”
Also, the avatars in Home will apparently have no collision detection. This means you can probably walk straight through another guy’s avatar in Home. This would do well in limiting the “griefing” of one person bumping another person around, which happens in some online worlds.
As for how much of a game experience Home will be, Harrison said that Sony doesn’t want Home to be “a game in the traditional competing sense where you are going to be playing and beating or battling the users. We want it to be a very social space that encourages community creation, social interaction and offers a springboard for you to then go and play games.”
For the complete interview, click on the “read” link below.