Pirates of the Burning Sea hits Milestone 22
Milestone 22 is another across-the-board (across-the-starboard?) improvement in Pirates of the Burning Sea: Art, Animation, Content, Design, Development, and Testing. Each milestone lasts six to eight weeks long with specific objectives and improvements for that milestone. This milestone promises a better Pirates of the Burning Sea.
- ArtCo: Better graphics. Better camera angles for better gameplay. Eight new towns. Work continues on several interiors (black market, taverns, avatar combat areas). New particles and models. Ship combat GUI gets a makeover. Open sea revisions (“more interesting, but not necessarily any slower”).
- AnimCo: Animation styles for rapier and small sword avatar combat maneuvers (much like how cutlass combat was made better in Milestone 21).
- ConCo: The last milestone doubled the amount of content in the game. This wants to beat that record:
- high-end, faction-based content for players level 30 to 50+
- player interactions with “secret societies” in the storyline
- nemesis [this is QJ’s favorite improvement in Milestone 22; it promises good stuff]: there are two Mission Designers working on each region making competing storylines so that there’s tension in the story arcs and lots of conflict and intrigue
- DesignCo: Fleshing out specific avatar combat systems. Big adjustments on Careers, Skills, and Realm vs. Realm mechanics. A new UI structure to make economy management easier.
- DevCo: Mission reward mechanics, more admin commands, meshing authentication systems with forum software.
- TestCo: “Playing and repeating every single mission until their eyes bleed.”
It’s always a crappy experience when you spend time (and money on a connection) to play an MMO – only to have a boring time. So let’s congratulate the team on the nemesis system! When one designer makes a region, things sometimes come out too clean or predictable, but we want drama, action, mystery, and intrigue. Arrrrr! This seems like a big turning point in Flying Lab’s Pirates of the Burning Sea, and we look forward to better buccaneering when this milestone ends.
Milestone 22 is another across-the-board (across-the-starboard?) improvement in Pirates of the Burning Sea: Art, Animation, Content, Design, Development, and Testing. Each milestone lasts six to eight weeks long with specific objectives and improvements for that milestone. This milestone promises a better Pirates of the Burning Sea.
- ArtCo: Better graphics. Better camera angles for better gameplay. Eight new towns. Work continues on several interiors (black market, taverns, avatar combat areas). New particles and models. Ship combat GUI gets a makeover. Open sea revisions (“more interesting, but not necessarily any slower”).
- AnimCo: Animation styles for rapier and small sword avatar combat maneuvers (much like how cutlass combat was made better in Milestone 21).
- ConCo: The last milestone doubled the amount of content in the game. This wants to beat that record:
- high-end, faction-based content for players level 30 to 50+
- player interactions with “secret societies” in the storyline
- nemesis [this is QJ’s favorite improvement in Milestone 22; it promises good stuff]: there are two Mission Designers working on each region making competing storylines so that there’s tension in the story arcs and lots of conflict and intrigue
- DesignCo: Fleshing out specific avatar combat systems. Big adjustments on Careers, Skills, and Realm vs. Realm mechanics. A new UI structure to make economy management easier.
- DevCo: Mission reward mechanics, more admin commands, meshing authentication systems with forum software.
- TestCo: “Playing and repeating every single mission until their eyes bleed.”
It’s always a crappy experience when you spend time (and money on a connection) to play an MMO – only to have a boring time. So let’s congratulate the team on the nemesis system! When one designer makes a region, things sometimes come out too clean or predictable, but we want drama, action, mystery, and intrigue. Arrrrr! This seems like a big turning point in Flying Lab’s Pirates of the Burning Sea, and we look forward to better buccaneering when this milestone ends.