PlayStation 3 65nm RSX Graphics Chip to arrive this Autumn
Since late last year, all PlayStation3 units coming off the manufacturing line sport the more efficient 65nm Cell chip. Now Kazuo Hirai himself has confirmed that by this Fall, the RSX graphics chip will switch over to 65nm as well. More in the full article.
Since the holidays, Sony‘s PlayStation 3 line has been sporting the new 65nm Cell chips, which not only reduces the console’s power consumption, but it also makes it run cooler and quieter. By autumn this year, the PS3’s RSX graphics chip will follow suit.
This news come from Kazuo Hirai himself, who announced it during the recent PlayStation business meeting. This is the same one where a price-cut is said to be impending for the PS3. The price cut is even more likely now with the confirmation of the smaller RSX chip.
The 65nm RSX chip has been overdue for some time now, as it was first expected to be released by the end of 2007, but better late than never. Back then there was also talk of an even smaller 45nm RSX chip – we’ll have to wait on more news on that.
For now, the RSX chips are still 90nm big (if you can call it big). Here are Kaz’s words on the matter:
The Cell and RSX used in PS3s at launch were manufactured using a 90nm process technology. And now all PS3 Cells have shifted to 65nm process technology since last holiday season.
[…] As for RSX, 65nm process technology has begun this year already, and will be ready for installment in autumn.
Via Next Generation