Poor script plus bad voice acting equals mediocre title

AndyWe know that there a lot of games out there who sport excellent storylines. But for now, whenever we talk of such, PSP title Gurumin: A Monstrous Adventure and MMO Vanguard: Saga of Heroes readily comes to mind. Sigil Games and Mastiff LLC have spoken recently about the scripts and voice acting for their respective titles.

But the point of the matter is that, every game for every genre on every platform should be concerned about scripts and voice acting. Andy Emery of audio specialist company, Side, pointed out the relationship between the two: “There are many factors that contribute to poor quality dialogue in games, but by far and away a poor script is the biggest single culprit.”

While it is true that the graphics and the physics aspects of games nowadays have been superb, the above mentioned are lagging behind. “A professional script writer is an essential part of modern game development and the importance of good casting should not be underestimated,” explained Emery.

The generally held practice across the industry today is you get one person, two at the most, then ask them to perform “the lead role in a gritty WWII game and then ask them to also play a couple of German soldiers, a French ally and a bartender, whilst keeping all performances naturalistic.” This, according to Emery, should be changed.

Given this, don’t get the idea that videogame producers aren’t aspiring for higher standards. Actually, they are gunning to be at par with their movie-making equivalents. Emery pointed out that it’s just they haven’t fully recognized the power of audio in game making.

Andy Emery and his company are responsible for the audio of successful titles Tomb Raider, Dragon Quest, Total War and James Bond among many others.

Via GamesIndustry

AndyWe know that there a lot of games out there who sport excellent storylines. But for now, whenever we talk of such, PSP title Gurumin: A Monstrous Adventure and MMO Vanguard: Saga of Heroes readily comes to mind. Sigil Games and Mastiff LLC have spoken recently about the scripts and voice acting for their respective titles.

But the point of the matter is that, every game for every genre on every platform should be concerned about scripts and voice acting. Andy Emery of audio specialist company, Side, pointed out the relationship between the two: “There are many factors that contribute to poor quality dialogue in games, but by far and away a poor script is the biggest single culprit.”

While it is true that the graphics and the physics aspects of games nowadays have been superb, the above mentioned are lagging behind. “A professional script writer is an essential part of modern game development and the importance of good casting should not be underestimated,” explained Emery.

The generally held practice across the industry today is you get one person, two at the most, then ask them to perform “the lead role in a gritty WWII game and then ask them to also play a couple of German soldiers, a French ally and a bartender, whilst keeping all performances naturalistic.” This, according to Emery, should be changed.

Given this, don’t get the idea that videogame producers aren’t aspiring for higher standards. Actually, they are gunning to be at par with their movie-making equivalents. Emery pointed out that it’s just they haven’t fully recognized the power of audio in game making.

Andy Emery and his company are responsible for the audio of successful titles Tomb Raider, Dragon Quest, Total War and James Bond among many others.

Via GamesIndustry

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