Power Stone Collection for the PSP: What’s the diff?

Power Stone Collection

IGN recently talked with Power Stone Collection Producer, Kazuhiro Tsuchiya. Good news is, the PSP game wasn’t altered that much to retain that good old Power Stone feel that fans have been used to. Oh yeah, the difficulty was altered a bit to make it more manageable, but that’s it.

Tsuchiya said that they “didn’t go overboard to avoid changing the game, but had to balance it a little bit to make it feel more like a Collection than two completely different games.” Cool, eh? It seems that these guys are paying a lot of attention to customer feedback, and for that we give them two thumbs up.

He adds that the the PSP’s button layout is well-suited for the game, and they were “happy with the result”. Hopefully, many fans will appreciate all their hard work, and will clamor for more Capcom Dreamcast games ported to the PSP. In the end, user demand will determine whether they shall continue making doing PSP versions of previous Capcom games, so better let them know that you like to keep ’em coming, alright?

On a final note, here’s what he has to say for curious “onlookers” who want to try out the game for the first time:

The collection itself is fun and the illustration/graphic style of the Power Stone universe together with its unique characters enhances the atmosphere. We did our best to recreate the experience that so many fans appreciated back when it first came out and I think fans new to the series will appreciate as well.

Hope that one’s got you convinced, guys. It’s expected to hit shelves really soon (like the 31st of October soon), so maybe you’d want to check it out once it’s released.

Pre-order: [Power Stone Collection]

Power Stone Collection

IGN recently talked with Power Stone Collection Producer, Kazuhiro Tsuchiya. Good news is, the PSP game wasn’t altered that much to retain that good old Power Stone feel that fans have been used to. Oh yeah, the difficulty was altered a bit to make it more manageable, but that’s it.

Tsuchiya said that they “didn’t go overboard to avoid changing the game, but had to balance it a little bit to make it feel more like a Collection than two completely different games.” Cool, eh? It seems that these guys are paying a lot of attention to customer feedback, and for that we give them two thumbs up.

He adds that the the PSP’s button layout is well-suited for the game, and they were “happy with the result”. Hopefully, many fans will appreciate all their hard work, and will clamor for more Capcom Dreamcast games ported to the PSP. In the end, user demand will determine whether they shall continue making doing PSP versions of previous Capcom games, so better let them know that you like to keep ’em coming, alright?

On a final note, here’s what he has to say for curious “onlookers” who want to try out the game for the first time:

The collection itself is fun and the illustration/graphic style of the Power Stone universe together with its unique characters enhances the atmosphere. We did our best to recreate the experience that so many fans appreciated back when it first came out and I think fans new to the series will appreciate as well.

Hope that one’s got you convinced, guys. It’s expected to hit shelves really soon (like the 31st of October soon), so maybe you’d want to check it out once it’s released.

Pre-order: [Power Stone Collection]

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