Pro Evolution Soccer 6’s Takatsuka Speaks

Straight in the wake of the entire debate on the exclusivity of Pro Evolution Soccer 6, Shingo “Seabass” Takatsuka speaks with IGN about the latest title in the series that he helped create. That debacle was sparked when Microsoft Europe execs claimed that PES 6 would be a 12-month next-gen exclusive for the Xbox 360, a statement that was quickly denied by Konami. Takatsuka had this to say: Takatsuka speaks up

“There’s been a lot of confusion about the Microsoft announcement. We never said that it would be exclusive for a year on 360. We said 2006, so for this calendar year it will be exclusive to 360. But from 2007 onwards we’re free to work with the other consoles. At this moment in time I cannot officially say that we’re working on a PS3 version but we might be, and that’s a strong ‘might’.”


It can be recalled, however, that he also told 1UP that the PS3 version of PES 6 was still in development, and would not be released until early spring 2007 (or at least not before January 1, 2007).

On the other hand, Takatsuka spoke more clearly on matters less controversial than that miscommunication between Konami and Microsoft. He has also noted that he had been “very tempted” by the opportunities offered by Live and Marketplace, but those options won’t be available in the initial release. The development team decided to concentrate on the next-gen aspects of the main game, and they wanted to “make the online game much better” – presumably referring to perfecting the Live multiplayer aspect of the game. The team is considering using Marketplace to update team rosters, but that would depend on licensing agreements with the actual football/soccer teams, he says.

Takatsuka is also interested in developing PES for the Wii, but is still thinking about how to use the unique Nintendo controller setup so that players won’t tire themselves out with all that hand motion.

The PSP and DS versions of the game however pose a different development challenge. “We’re not attempting to squeeze the full version of the game on handheld because it wouldn’t work. Instead the game will have the same simplicity of PES1 and PES2 but we’ll add all of the new features to make it play like the latest versions on the other consoles.”, says Takatsuka.

Via IGN

Straight in the wake of the entire debate on the exclusivity of Pro Evolution Soccer 6, Shingo “Seabass” Takatsuka speaks with IGN about the latest title in the series that he helped create. That debacle was sparked when Microsoft Europe execs claimed that PES 6 would be a 12-month next-gen exclusive for the Xbox 360, a statement that was quickly denied by Konami. Takatsuka had this to say: Takatsuka speaks up

“There’s been a lot of confusion about the Microsoft announcement. We never said that it would be exclusive for a year on 360. We said 2006, so for this calendar year it will be exclusive to 360. But from 2007 onwards we’re free to work with the other consoles. At this moment in time I cannot officially say that we’re working on a PS3 version but we might be, and that’s a strong ‘might’.”


It can be recalled, however, that he also told 1UP that the PS3 version of PES 6 was still in development, and would not be released until early spring 2007 (or at least not before January 1, 2007).

On the other hand, Takatsuka spoke more clearly on matters less controversial than that miscommunication between Konami and Microsoft. He has also noted that he had been “very tempted” by the opportunities offered by Live and Marketplace, but those options won’t be available in the initial release. The development team decided to concentrate on the next-gen aspects of the main game, and they wanted to “make the online game much better” – presumably referring to perfecting the Live multiplayer aspect of the game. The team is considering using Marketplace to update team rosters, but that would depend on licensing agreements with the actual football/soccer teams, he says.

Takatsuka is also interested in developing PES for the Wii, but is still thinking about how to use the unique Nintendo controller setup so that players won’t tire themselves out with all that hand motion.

The PSP and DS versions of the game however pose a different development challenge. “We’re not attempting to squeeze the full version of the game on handheld because it wouldn’t work. Instead the game will have the same simplicity of PES1 and PES2 but we’ll add all of the new features to make it play like the latest versions on the other consoles.”, says Takatsuka.

Via IGN

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