Project 3D Text / PSPGL Divulged

Arwin's ProjectArwin is back in the saddle again! If you don’t remember who he is, he is the guy responsible for the P-Sprint for the PSP which is a keyboard emulator for the PSP. This app has been very useful and has been utilized by darkshadow 88 in his app, the PSPSchedule. P-Sprint was also utilized by Danzel‘s Peldet app and by the pIRC created by Psilocybeing. But it seems that Arwin is way past that project and is doing something more challenging now.

In fact, Arwin is now dabbling on something called Project 3D Text/ PSPGL. According to him, “I want to learn how to do 3D programming, I thought I would start with something that could be useful for other stuff later on, and is fun to do – build a low-poly text renderer….” So far, he was able to come up with a rough code — a sample PSPGL targeting main.c which, according to him, was heavily borrowed from the ported NeHe sample lesson 6 (right thumbprint).

Although, for now, some of the products of his talents are just works-in-progress, you could help him hone his craft and application with your constructive criticisms, observations, and suggestions which you can convey through your comments.

Download: [Arwin’s Project 3D Text (Gltextlight)]

Via Arwin

Arwin's ProjectArwin is back in the saddle again! If you don’t remember who he is, he is the guy responsible for the P-Sprint for the PSP which is a keyboard emulator for the PSP. This app has been very useful and has been utilized by darkshadow 88 in his app, the PSPSchedule. P-Sprint was also utilized by Danzel‘s Peldet app and by the pIRC created by Psilocybeing. But it seems that Arwin is way past that project and is doing something more challenging now.

In fact, Arwin is now dabbling on something called Project 3D Text/ PSPGL. According to him, “I want to learn how to do 3D programming, I thought I would start with something that could be useful for other stuff later on, and is fun to do – build a low-poly text renderer….” So far, he was able to come up with a rough code — a sample PSPGL targeting main.c which, according to him, was heavily borrowed from the ported NeHe sample lesson 6 (right thumbprint).

Although, for now, some of the products of his talents are just works-in-progress, you could help him hone his craft and application with your constructive criticisms, observations, and suggestions which you can convey through your comments.

Download: [Arwin’s Project 3D Text (Gltextlight)]

Via Arwin

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