PS3 SDK leaked, debug PKG test file works

Debug PS3 PKG test file - Image 1QJ Reader SephXII informs us that PS3News’ CJPC was able to create a PS3 Debug PKG Test file in the PS3 Game Data Utility Screen. This means that homebrew developers and “hobbyists” out there no longer need to burn content to Blu-ray Discs while testing code on their Debug machines. Folks are now able to “include executables while making PS3 .PKG files.”

It was reported in the QJ Forums sometime yesterday that the PS3 SDK was leaked. The v1.60 PS3 SDK reveals that the PS3 “creates a FAT system partition for temporary storage,” among other things. The entire SDK comprises 941 directories, 5,551 files and should be around 442 MB large.

As discussed in the QJ.net Forums thread about the 1.80 debug firmware build, the limitation surrounding these developments, as far as most PS3 owners are concerned, is that this isn’t exactly “compatible” with retail Sony PlayStation 3 units. That aside, the Debug PKG Test file does offer some hope that a “Hello World” for retail PS3s might be possible in time.

Debug PS3 PKG test file - Image 1QJ Reader SephXII informs us that PS3News’ CJPC was able to create a PS3 Debug PKG Test file in the PS3 Game Data Utility Screen. This means that homebrew developers and “hobbyists” out there no longer need to burn content to Blu-ray Discs while testing code on their Debug machines. Folks are now able to “include executables while making PS3 .PKG files.”

It was reported in the QJ Forums sometime yesterday that the PS3 SDK was leaked. The v1.60 PS3 SDK reveals that the PS3 “creates a FAT system partition for temporary storage,” among other things. The entire SDK comprises 941 directories, 5,551 files and should be around 442 MB large.

As discussed in the QJ.net Forums thread about the 1.80 debug firmware build, the limitation surrounding these developments, as far as most PS3 owners are concerned, is that this isn’t exactly “compatible” with retail Sony PlayStation 3 units. That aside, the Debug PKG Test file does offer some hope that a “Hello World” for retail PS3s might be possible in time.

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