PSP homebrew – DaedalusX64 Alpha Rev 543
Great news folks, the homebrew team behind the Daedalus project is back once again in the homebrew scene to release a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. Find out what’s new in the latest release after the jump!
Download: DaedalusX64 Alpha Rev 543
Great news folks, the homebrew team behind the Daedalus project is back once again in the homebrew scene to release a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
Changelog:
- Revision 543
- [!] Updated compat info for all games in roms.ini (thx bdacanay)
- [!] Added MM OOT debug in roms.ini (klitzs)
- [!] Enabled SimulateDoubleDisabled for EarthWorm Jim (Takes care of annoying yellow polygons etc, it should be playable now)
- [!] Small clean up in our audio plugin
- Revision 542
- [!] Updated DacrateChanged, also we won’t check it if audio is disabled.
- [!] Made our ucode selector even more efficient, now we’ll load our ucode tables in one go instead of checking them twice each time.
- [+] If kernelbuttons.prx is removed, we’ll allow callbacks and select button to be used instead (this should help HBL users and ppl who didn’t like home hook)
- [~] Show hex value for FW check error.
Download: DaedalusX64 Alpha Rev 543
Via [DaedalusX64]