PSP homebrew – DaedalusX64 Alpha Rev 543

daedalusx64_thumb1Great news folks, the homebrew team behind the Daedalus project is back once again in the homebrew scene to release a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64. Find out what’s new in the latest release after the jump!

 

 

Download: DaedalusX64 Alpha Rev 543

daedalusx64

 

Great news folks, the homebrew team behind the Daedalus project is back once again in the homebrew scene to release a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.

Changelog:

  • Revision 543
    • [!] Updated compat info for all games in roms.ini (thx  bdacanay)
    • [!] Added MM OOT debug in roms.ini (klitzs)
    • [!] Enabled SimulateDoubleDisabled for EarthWorm Jim (Takes care of annoying yellow polygons etc, it should be playable now)
    • [!] Small clean up in our audio plugin
  • Revision 542
    • [!] Updated DacrateChanged, also we won’t check it if audio is disabled.
    • [!] Made our ucode selector even more efficient, now we’ll load our ucode tables in one go instead of checking them twice each time.
    • [+] If kernelbuttons.prx is removed, we’ll allow callbacks and select button to be used instead (this should help HBL users and ppl who didn’t like home hook)
    • [~] Show hex value for FW check error.

 

Download: DaedalusX64 Alpha Rev 543

 

 

Via [DaedalusX64]

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