PSP homebrew – GameMusicGear v1.4

psporange_thumbHomebrew coder silmarilion is back to release a new version of GameMusicGear, a multiformat music player for the PSP, based on some popular PC players like WinAmp and XMMS. The latest update of the nifty brew has added some new features, several bug fixes and various other improvements. Full changelog after the jump.

 

Download: GameMusicGear v1.4

Discuss: QJ.NET’s PSP Development forums

gmgear

 

Homebrew coder silmarilion is back to release a new version of GameMusicGear, a multiformat music player for the PSP, based on some popular PC players like WinAmp and XMMS. The latest update of the nifty brew has added some new features, several bug fixes and various other improvements.

 

Changelog:

Added:

  • New Capcom’s QSound (QSF) plugin based on the Audio Overload SDK by R. Belmont and Richard Bannister.  NOTE: The plugin has no compressed support yet and takes around 10 seconds to load a song :(.
  • Testing new HOLD Mode: when you press the hold switch the screen automatically will turn off, and all the GU operations will be stoped.  This will help some CPU heavy plugins, like in_psf and in_uade.  But I still need to make it compatible with the remote.
  • Option to remove items from playlist browser.  Must open the browser and press R to switch to playlist.
  • Save playlist feature with a simple text input dialog :).
  • Added 22 Khz downsample option to in_psf so most soundtracks can be played without lag (but i recommend using the HOLD Mode for  that purpose).  You can enable it in the input plugins setup screen.
  • Updated blargg’s File_Extractor library to version 1.0.0.  Wich allows faster browsing of compressed files.  And now some large rar files can  be decompressed (tested some psf soundtracks around 20 MB).  NOTE: Big  compressed files can take several seconds to decompress.
  • Updated adplug core to version 2.2.
  • Updated vgmstream core to revision 734.  And renamed in_stream plugin to in_vgmstream to be more specific. NOTE: I have not written all vgmstream supported formats in the in_vgmstream.plugin file since there are a LOT of formats now, I just put some for testing purposes, so you have to add them manually.
  • Release source code of plugins based on GPL and other licenses that require release of source code.  The archive is called gmgear_plugins_src.7z

Fixed:

  • Increased priority of audio thread and reduced cpu rate of most plugins. The gui became a little slower but i guess it’s worth it since most plugins works around 122 Mhz now :).
  • Fixed several bugs in in_psf with some soundtracks: Final Fantasy VI, Chrono Trigger, Popolocrois, Brave Fencer Musashi, and some others.  Most soundtracks should play fine now :).  If you find a track that doesn´t work please let me know.
  • Fixed a bug in in_vgm (in_gme.prx) when loading a compressed vgz file from a subfolder.
  • in_psf not properly stopping when changing song.
  • Bug in terebi.skin when reaching the bottom of the playlist.
  • rockmax.zip skin file was missing in previous release, sorry.

 

And as usual, for more info about the release, please check the README provided in the download guys.

 

Download: GameMusicGear v1.4

Discuss: QJ.NET’s PSP Development forums

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